01-23-2015, 05:41 AM | #21 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Concepts like Christian Troy and Catherine Tramell or Ava Lord will be considered stupid gimmicks that make the character significantly less effective than the more Diplomacy- or even Charisma-oriented concepts like Cap'n Kirk, Darth Revan or Commander Sheppard. Think of it this way: Do you take a skill that is 50% restricted by available targets, and is likely to be shot down with extra penalties by sceptical GMs (upper-paragraph examples to the contrary), spending more points on it? For a small bonus of some sort? Or do you focus on the skills that 'just work' with less fuss and conditions, and spend the saved points on getting about as many plusses in other social goodies (skill or RMs)? And if a situation comes up where you need to be appealing, do it the way Starbuck and Nigel Bailey do it. I'd say that making Sex Appeal anything less than the current double impact risks discouraging the former concepts in favour of the latter ones. Quote:
But for a typical social-oriented character, it seems better to walk the path of Howard Roark, The Nameless One, Comander Sheridan, Gaius Baltar et al. I.e. making them like you despite the nay-sayers' predictions, or at least tolerate you and accept your point. Penalties? But of course. Quote:
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Oh, add GitS and GitS 2 to the list. Turning it into a skill would presumably make it way more common. |
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01-23-2015, 09:09 AM | #22 | |||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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In a world where you can practically always persuade anyone to tolerate and accept your point and there aren't rare tactical advantages to intimidating certain foes then yes Intimidation is just terrible. Similarly if the only significant social interaction you do is to haggle over prices and talk with villains that are completely opposed to your point of view Diplomacy is terrible. It becomes much better to invest in Fast-Talk to allow you to deceive them, Intimidation and Sex Appeal to occasionally sway one while bypassing the mountain of penalties for actually changing their point of view and perhaps Savoir-Faire in case persuasion by appeal to things like gentlemanly conduct can work. Quote:
But then, I think Streetwise is a rather ridiculous skill to begin with. It should really be replaced with a Savoir-Faire specialty and some uses of other skills. Quote:
That said while Lelouch sends out a lot of fictional "I'm a villain" signals he does good things and leads a relatively clean rebellion against a rather psychotic empire. Suzaku also practically always provides a counter perspective as well for people who prefer his viewpoint. There's no reason why that would be the case. In a realistic campaign it shouldn't be allowed at all. In a cinematic campaign it can be behind a gate like the various supernaturalish skills. |
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01-23-2015, 09:41 AM | #23 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Anyway, I've seen those who do want to play such characters. In fact, I'd try one if I knew for sure that the idea wouldn't be stupidly suboptimal in practice (possible reasons include discrepancy between character and player that are quite problematic with some GMs, and suboptimality for game-system reasons). It's not like using sex appeal to solve 90% social encounters is any worse than using fast-talk/acting/other forms of manipulation, so why do you think there are no players who would try? Quote:
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Notably, aside from Influence, Fast-Talk can lie, Steetwise is good for knowing street stuff, Diplomacy for prediction negotiation outcomes. Savoir-Faire with its etiquette-knowledge seems kinda weak (it does the same thing Diplomacy does, in many ways, particularly if you have Disarming Smile), while Sex Appeal and Intimidation seem even less versatile in terms of how often you can use them at full skill and with no strings attached to negative consequences of some sort. Quote:
It might be a way to consolidate skills, yes. |
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01-23-2015, 10:43 AM | #24 | ||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I think Fast-Talk is somewhat more flexible than Sex Appeal, but mostly it's that vamping it up all the time is lame. Quote:
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Sure. "Bad boy" allure is, in my view, just a particular type of Sex Appeal approach possibly interacting with other things such as a preference quirk on the subject's part. I'd also note that while pick-up lines or flattery might fall under Fast-Talk for me the defining use of Fast-Talk in seduction is persuading someone that "why of course I intend to marry you later on" is actually truthful. I don't really know what Social Engineering meant by "assume privilege" in regards to Savoir-Faire allowing seduction but I think it would require a rather odd situation for Savoir-Faire to be the core skill being used in seduction. |
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01-23-2015, 02:47 PM | #25 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Aside from being the nice guy, it's actually cool in a way - being the one who forges (somewhat reluctant) alliances wherever he goes, eventually recruiting even former enemies (well, not all of them). I think it's likely that there are other concepts that call for a strong dominance of one approach over others: The noble who does most of his influences in court with Savoir-Faire. The thief who does most of her interactions with street acquaintances through Streetwise. The glib bard who only solves social problems for long enough to get away to the next time, with Fast-Talk. And of course the Casanova or Femme Fatale, who is specialised in dealing with the opposite sex (and others who are interested), relying primarily on Sex Appeal. You can produce the same end results in general, but that's not the same thing as having the same toolset. For one thing Sex Appeal is a vector that works well with persuasion that doesn't involve actually changing the subject's mind. Using Sex Appeal to deal with guards is a classic example for a reason. Diplomacy has to do a lot of work to persuade a guard that they don't need to be guarding this door. Sex Appeal on the other hand can work by ignoring the question of whether the door should in theory be guarded by making other concerns seem more important at the time. Occasionally Diplomacy might have this to work with and Fast-Talk can fake an issue if you have the right information or guess correctly but there is a lot more to Influence Skills than their intrinsic mechanical benefits. Why is that lame? Quote:
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Side note: IME, the more drastic tinkering I do, the less I get to actually GM the tinkered version of the system; the best tinks are the streamlined ones. But I'm sure this experience differs from GM to GM. Quote:
Regarding the second: lying is certainly part of Fast-Talk (and Acting), but lying isn't an Influence Roll. The third is indeed an odd one, but apparently it's a thing, vaguely related to the Intimidation one: I vaguely recall once overhearing one girl telling another that it's 'not proper' to turn down a guy after admitting that he did everything perfectly proper during the date; apparently some people have some sort of guilt/peer-pressure-sense that makes them behave in accordance with the unwritten rules of etiquette . . . in fact, that's probably how etiquette-based influences work at all! What do you think? I'm not a very social person, to say the least, and the internal workings of Savoir-Faire influences are probably one of the most alien to my mind. |
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01-23-2015, 05:27 PM | #26 | |||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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It idly occurs to me that maybe you're are just significantly better at Diplomacy than Intimidation personally, but Diplomacy is really strong either way. Quote:
Well disclaimer that the reason I think I think it's lame may not be the actual reasons I think it's lame. I've never seen fictional use of Sex Appeal that I actually thought was cool and I've consumed a lot of noir so it's not like I haven't had the opportunity. Part of it is that I tend to view successful use of Sex Appeal more as failure on the subject's part than success on the user's part. Another is that it's one of the Influence skills that relies on keeping up an act. Intimidation lets a PC revel in their badassness, even Diplomacy can sometimes be done with a smirk when you have laid out a position that the subject thinks they have no choice but to follow it. Sex Appeal needs to commit to it's act and has difficulty letting a PC demonstrate that they know how awesome they are being. Another is that a lot of flavours of Sex Appeal are rather undignified. Finally variety is more interesting than repeatedly using the same trick. Quote:
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For the second basically everything Fast-Talk does including Influence is some kind of lie. There's a difference between persuading someone that a statement about future intent is true and making them believe it is so true that it's okay to engage in risky behaviour. For the third I just don't believe savoir-faire as being the primary skill in seduction baring an unusual society, but then I don't see savoir-faire as being a primarily influence skill either. Last edited by Sindri; 01-23-2015 at 05:30 PM. |
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01-24-2015, 06:41 AM | #27 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
If you're in a campaign where you aren't a nomad, and have a reasonable expectation of meeting people again, Fast-Talk is often a bad idea. People you've fast-talked often get disgruntled about it when they realise and are harder to deal with next time.
For the social-skill based character I played in a THS campaign, I can only think of one use of Fast-Talk, to get past security guards who didn't know that I knew what was really going on, and wouldn't have believed the story if I had stopped to tell it, and one use of Intimidation, where it was necessary to point out to someone that their course of action would involve making enemies of the entire EU, including the Royal Navy SDV currently overhead. Quote:
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01-24-2015, 10:59 AM | #28 | ||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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As for being good for asking reasonable things: Actually, I got burned on many GMs who believe that it is absolutely impossible to ask anyone to do anything non-reasonable. Not hard, but rather 'do not even bother rolling' impossible. So I got out of habit of trying. I vaguely started making steps into trying the over-the-top requests (for information!) once I realised that Caine has something like Elicitation (Diplomacy) 22 and something like a +8 total Reaction Modifier. But that's something of a single experiment with a single success. Quote:
I think I said it somewhere before that it's not nice when each and every social character needs to have the absolute same set of advantages or skills. Having some proficiency in more than one, of course, helps with flexibility! What's the strain at higher CP totals? Quote:
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Fast-Talk, Intimidation, and to some extent Savoir-Faire are also an act, at least to some extent. Fast-Talk is all about confusing or misleading people one way or another. Intimidation is about getting people to treat you as a bigger threat than rational analysis would indicate. Savoir-Faire is about using essentially 'social ritual lies'. On the other hand, one can also see Diplomacy, Intimidation, Sex Appeal, Streetwise and Savoir-Faire as revelling in one's coolness: Diplomacy as revelling in politeness and reasonableness. Intimidation as revelling in badassitude. Streetwise as revelling in street smarts. Savoir-Faire as revelling in good breeding and manners. And of course Sex Appeal as revelling in sexiness. The latter, in fact, is quite similar to Intimidation in that it can have little to no verbal component but suffer little to no penalties for it. Quote:
Let's face it: it seems neither of us is good at what GURPS calls Savoir-Faire. We're geeky tinkerers, not haughty social butterflies. |
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01-24-2015, 11:15 AM | #29 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
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01-24-2015, 11:22 AM | #30 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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The example from this forum was some forumite who started a thread on how Intimidation shouldn't work: "Either the NPC considers the PC's threat the lesser evil, or the NPC considers doing what the PC asks the lesser evil! There is no skill involved!" - that was his (?) way of thinking. |
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body language, detect lies, influence skills, social engineering, social styles |
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