10-26-2016, 04:42 PM | #31 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Banestorm Navies
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And Yrth was designed as a setting for everything from epic high fantasy to low fantasy slice-of-life to "imagine if our SCA household was thrown into a fantasy novel" so some things are left vague. It sounds like CraigM has a clear idea of how things work in his Yrth, and hopes that he can make a rational fantasy setting with the right feel while including that big long list of spells, so I hope that others with more time will have suggestions for him!
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 10-26-2016 at 04:49 PM. |
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10-26-2016, 05:10 PM | #32 |
Join Date: Nov 2012
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Re: Banestorm Navies
3rd Ed Tredroy has it as 550,000. Weird.
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Craig |
10-26-2016, 05:13 PM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Banestorm Navies
The weather spells came originally from GURPS Grimoire (3e), imported from I think GURPS Arabian Nights. In general things from Grimoire were taken as having lesser stature in than things from GURPS Magic (3e) though there are a fair number of overpowered or just broken spells in both books (a big difference is that Grimoire was basically a compilation of spells originally added from multiple worldbooks, pyramid articles, and the like, with multiple authors, and thus is extremely inconsistent).
Last edited by Anthony; 10-26-2016 at 05:16 PM. |
10-27-2016, 04:12 AM | #34 |
Join Date: Aug 2004
Location: U.K.
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Re: Banestorm Navies
I forget what discussions, if any, we had about that - but the original material wasn't always internally consistent, and I don't think Tredroy and Fantasy always agreed with each other very well. Anyway, 550,000 would be ruddy huge for a medieval-style city. So we probably had our reasons there.
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10-27-2016, 05:49 AM | #35 | |
Join Date: Jun 2006
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Re: Banestorm Navies
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10-27-2016, 04:58 PM | #36 |
Join Date: Mar 2006
Location: Iceland*
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Re: Banestorm Navies
Yeah, I don't think the setting can support both a magical conspiracy that has successfully prevented almost a millenia of technological, military and societal change and a low-magic feel where mages are not integral to the functioning of society. It's one or the other. If mages are successfully preventing society from adopting cannons, chronometers, steamships and canned food, they must be providing some sort of magical alternatives for seaborne trade and naval affairs. They might be inferior to the end result of adopting technology, but have to offer some benefits over the first few tentative steps.
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10-27-2016, 05:37 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Banestorm Navies
There's no contradiction between "Only the spells in the Basic Set are common" and "The Ministry of Seredipity has access to powerful Mind-Control spells". Assuming that the Ministry only has access to commonly known magic seems baseless.
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10-27-2016, 06:06 PM | #38 |
Join Date: Mar 2006
Location: Iceland*
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Re: Banestorm Navies
I guess I don't believe that simply going around mind-controlling leaders would work to keep society unchanged for all these centuries. For me, plausibility requires some societal reasons that constrain the creativity, self-interest and greed of mercenaries, pirates, privateers, merchants, explorers and all the other people who have powerful reasons to adopt everything that makes their professions easier and more profitable. The mages need carrots, as well as sticks.
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10-27-2016, 06:34 PM | #39 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Banestorm Navies
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10-28-2016, 05:49 AM | #40 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Banestorm Navies
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Trederoy can be a plausible city in a world with medieval technology plus magic and multiple intelligent species, or an excuse to have Arabian Nights tropes, swashbucking tropes, and Evil Theocracy tropes in the same place (and magic would help with the size and density of the city and the presence of plenty of bridges and stone buildings). It all depends on what the GM and players enjoy!
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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