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05-06-2019, 05:56 PM | #1 |
Join Date: Apr 2016
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TFT Status Report from BGG
I thought I'd cross post this since some of us aren't on BGG:
https://boardgamegeek.com/blogpost/8...-status-report |
05-07-2019, 12:56 AM | #2 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: TFT Status Report from BGG
I notice something is missing from Phil's thoughts about future TFT products - solitaire modules in the old style. Just like the Death Test reissue, with a booklet and counters, and possibly a map and cards as well.
Perhaps the development costs are a bit high compared to other products? Or maybe the right author is hard to find. At any rate, I hope we see something like that in the future. |
05-07-2019, 01:15 AM | #3 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Status Report from BGG
Quote:
So yeah, bottom line: I would fully encourage SJG to consider doing some Microquest type "solos" adventures too. I'd certainly go for them. |
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05-07-2019, 02:18 AM | #4 |
I do stuff and things.
Join Date: Aug 2004
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Re: TFT Status Report from BGG
Solo adventures are on the wish list.
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05-07-2019, 02:26 AM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: TFT Status Report from BGG
As someone who's written one adventure and have five others incoming via Gaming Ballistic I can tell you I've flirted with the idea of solo adventures. But then . . . I remember they are solo adventures and need lots and lots of review and playtesting from eyes different than my own and then I'm "meh" about the subject. I wouldn't mind trying my hand at them, but normal adventures are just easier to write over all. So that's what I'm sticking to for a bit.
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05-07-2019, 08:29 AM | #6 |
Join Date: Dec 2017
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Re: TFT Status Report from BGG
There are a few classic T&T solo dungeons that I love (City of Terrors; Sewers of Oblivion; etc.), but in general I don't use them nearly as much as I do other gaming materials that are good for TFT.
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05-07-2019, 10:16 PM | #7 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Status Report from BGG
It would be fun if the T&T people considered working with SJG on conversion stats for TFT as a possible product for their adventures (or better still, a full-on conversion to hex-based maps and the whole nine yards). I like T&T (though not as much as TFT) and they did (and are now again doing) some wonderful things with it!
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05-11-2019, 04:08 PM | #8 |
Join Date: Dec 2017
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Re: TFT Status Report from BGG
Hopefully more than a wish list... I hope programmed adventures are in the works.
I find it hard to believe that programmed adventures don't have a lot of support--if anything, I'd think they're at or near the top of desired products from TFT fans. As I've pointed out in the past: the success of Kickstarters such as Gloomhaven, 7th Continent and Kingdom Death: Monster would indicate a large market for quality programmed adventure games. I also think programmed adventures (perhaps in conjunction with an app that GM's it and controls enemy AI) would help differentiate and strengthen the TFT product line. I'm guessing the microquests were the main style of play for many TFT players in the past. I'm curious if there are any solid stats/data re: this. |
05-11-2019, 05:20 PM | #9 |
I do stuff and things.
Join Date: Aug 2004
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Re: TFT Status Report from BGG
It is going to take a lot of work to produce new solo adventures. We're not rushing things. The Fantasy Trip waited over three decades to return; we will take what time we need to create great, enjoyable solitaire adventures and not rush something just to fill the need.
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