12-11-2014, 02:53 PM | #51 |
Join Date: Jun 2013
|
Re: Unarmed vs. Knife
How does this exercise change if the knife-wielder has Berserk? You just use Telegraphic Attacks to cripple limbs until the fact that they refuse to quit is irrelevant?
|
12-11-2014, 03:06 PM | #52 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Unarmed vs. Knife
Quote:
If the enemy is already berserking at this point, then it actually gives all the more reason to go for grapples: 1. You can now safely Telegraphic Attack and do whatever you want against the knife arm, since you will not be parried, but once you grapple with two hands (or two hands and teeth!), the knife is a non-threat. 2. You can now safely use a Takedown of some sort, and the enemy will not be able to resist it in any way. 3. Shock Penalties become irrelevant, but the target doesn't get any exemptions from Pain Afflictions (but you really shouldn't focus on them either). |
|
12-11-2014, 03:40 PM | #53 | ||||
Join Date: Oct 2010
|
Re: Unarmed vs. Knife
Quote:
Quote:
And that probably favors rolling randomly even more. It's just tough for me to visualize throwing a punch or a kick at a random target, but I suppose that is just real life intruding. You need a LOT of narrative grace (or a lot of suspension of disbelief) to explain how a front-snap kick or an uppercut hits an opponent's foot. Quote:
I think at that point, the -1 to parry from DA will make a difference about 5% of the time. Quote:
Do a lot of posters on these forums actually choose to roll for random hit location for melee attacks? For ranged weapons it makes a lot more sense to me. But melee attacks? Not so much. |
||||
12-11-2014, 04:47 PM | #54 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Unarmed vs. Knife
Quote:
Quote:
|
||
12-11-2014, 04:52 PM | #55 | |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: Unarmed vs. Knife
Quote:
With an impaling or piercing weapon I'll go for torso to get the damage bonus. And I will go for torso with a cutting or crushing weapon if my character does so much damage that I think one hit to the torso will take the bad guy out. But I go random location in melee as often as not for the chance at crippling something. |
|
12-11-2014, 06:03 PM | #56 | |
Join Date: Jan 2009
|
Re: Unarmed vs. Knife
Quote:
|
|
12-11-2014, 07:16 PM | #57 | ||
Join Date: Oct 2010
|
Re: Unarmed vs. Knife
Quote:
Quote:
|
||
12-11-2014, 07:29 PM | #58 | |
Join Date: Oct 2010
|
Re: Unarmed vs. Knife
Quote:
** = Perfectly acceptable if you are playing Tony Jaa |
|
12-11-2014, 10:39 PM | #59 | ||
Join Date: Jan 2009
|
Re: Unarmed vs. Knife
Quote:
Quote:
Alternatively: A 'punch' in GURPS is, principally, an unarmed attack dealing thrust - 1 crushing damage that doesn't unbalance you enough to risk falling when you miss. Would it break anything if such an attack were allowed to represent a conservative sort of kick with less damage and no chance to unbalance you? True, there are a few incidental system details that indicate you're making the attack with your hand- it's the body part that gets damaged if you get parried by a weapon, and you can get Arm Locked after someone parries it. But, really, if someone parried the attack, the hit location it was going to hit if it had been parried is immaterial, and such attacks can be assumed to have been actual punches to keep things simple. As best I can tell, the only place you get weird results is if you hit rigid DR and damage the striking appendage. If you're a detail hound and this bothers you, well... the ability to displace such striking-rigid-DR injury from your hand to your foot is ambiguously beneficial at best, probably not even worth a Perk- call it a zero-point Feature that anyone can have. So, any time you Punch a foot, strike rigid DR, and hurt the striking appendage, just say that the damage applies to your foot rather than your hand. But this is vanishingly unlikely ever to come up. How many people play in games where people both wear rigid foot armor and routinely engage in unarmed combat in the first place? Even in genres where sabatons/sollerets exist, boots are typically used instead, and melee-weapon skills dominate over unarmed-combat ones. :-) Last edited by Toptomcat; 12-11-2014 at 10:43 PM. |
||
12-11-2014, 11:22 PM | #60 | |
Join Date: Jul 2008
|
Re: Unarmed vs. Knife
Quote:
On the other hand, you are allowed to punch someone in the foot if you want, so if there's a problem with that it's not really with the random hit locations, is it?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
martial arts, technical grapping, technical grappling |
Thread Tools | |
Display Modes | |
|
|