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Old 01-13-2011, 11:10 PM   #1
Nogford
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Join Date: Feb 2010
Default GURPS: Dwarf Fortress

I can't help but notice that it seems a rather elegant fit.

Both GURPS and Dwarf Fortress have a number of things in common; an emphasis on detail and appeal to simulationists, lethal combat, scenarios where seemingly mundane skills (e.g. Weaving) could conceivably make a big difference.

So basically, I have two questions:
  1. What are your thoughts on adapting Dwarf Fortress to GURPS?
  2. Would you be interested in seeing a small, unofficial PDF on the subject?
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Old 01-13-2011, 11:32 PM   #2
Starship
 
Join Date: Dec 2010
Default Re: GURPS: Dwarf Fortress

How would you model Dorfs reliance on alcohol? They don't need to it survive but they are unhappy if they don't get it. When drinking they work faster and it doesn't seem to interfere with their jobs.
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Old 01-14-2011, 12:43 AM   #3
Stone Dog
 
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Default Re: GURPS: Dwarf Fortress

Bad Temper (Mitigator-Alchohol).

Then take the same principles behind Dionysian magic from GURPS Fantasy and add it as modifiers to advantages that contribute to a productive work environment.
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Old 01-14-2011, 02:51 AM   #4
Kuu
 
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Default Re: GURPS: Dwarf Fortress

When I first started playing GURPS, I thought [DF] standed for Dwarf Fortress...

By the way, I'm playing a Dwarf Fortress campaign right now with a few friends, separate with the regular campaign I play with my group. It's easy to adapt because all of the monsters have listed weights. For example, we can find that a dragon has around ST 76, and an Kobold has ST 7-8.

I use the following template for dwarves. I use the Mitigator option:

Dwarf (20 points):
Attributes: HT 11 [10].
Secondary Characteristics: FP 12 [3]; Move 4 [-5].
Advantages: Damage Resistance 1 (tough skin, -40%) [3]; Lifting ST 12 [6]; Night Vision 5 [5]; Pickaxe Penchant 1 [5].
Perks: Alcohol Tolerance [1]; Dwarven Gear [1].
Disadvantages: Bad Temper (12) (mitigator: alcohol, -60%) [-4]; Stubbornness [-5].

Note that this doesn't account for the massive amounts of Dwarven stupidity, and their love of magma/death traps.

I also made a Mining skill. It works just like Lifting, but for mining.

Last edited by Kuu; 01-14-2011 at 02:55 AM.
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Old 01-14-2011, 04:58 AM   #5
Enoch
 
Join Date: Sep 2007
Location: Waterford, MI
Default Re: GURPS: Dwarf Fortress

I've used maps generated in Dwarf Fortress to generate hex maps for campaigns, but so far haven't used them.

-Joshua
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Old 01-14-2011, 05:03 AM   #6
makke
 
Join Date: Jul 2005
Location: Germany, Leonberg
Default Re: GURPS: Dwarf Fortress

Quote:
Originally Posted by Nogford View Post
  1. Would you be interested in seeing a small, unofficial PDF on the subject?
It's kind of an interesting idea to mix DF with Gurps... I don't have the first idea where to start or to end... Meaning what would be the goal of that? Some kind of variation of this thing with Alpha Centauri that was published for 3e? (meaning a combination of the game + RPG)

In short: Yes, I would be interested in such a pdf. I would certainly download and read it. :)
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Old 01-14-2011, 05:53 AM   #7
griffin
 
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Default Re: GURPS: Dwarf Fortress

Quote:
Originally Posted by Nogford View Post
I can't help but notice that it seems a rather elegant fit.

Both GURPS and Dwarf Fortress have a number of things in common; an emphasis on detail and appeal to simulationists, lethal combat, scenarios where seemingly mundane skills (e.g. Weaving) could conceivably make a big difference.
Is Dwarf Fortress an actual game product? If so do you have a link?
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Old 01-14-2011, 06:01 AM   #8
vierasmarius
 
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Location: Oregon
Default Re: GURPS: Dwarf Fortress

Quote:
Originally Posted by griffin View Post
Is Dwarf Fortress an actual game product? If so do you have a link?
It sure is. You can download it for free from the developer's site or go here for an installation and gameplay tutorial.
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Old 01-14-2011, 08:09 AM   #9
lvk
 
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Default Re: GURPS: Dwarf Fortress

Random thoughts:
- LTC3 looks like one of the essential GURPS Dwarf Fortress supplements.
- Something like Fantasy Tech #: Dwarven Halls (containing things from dwarffortress'y crunchy mining rules to tolkienesque Moria over-the-topness). That's the thing I'd definitely read.
- GURPS Minecraft. There is something in these two words...
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Old 01-14-2011, 10:12 AM   #10
Purple Haze
 
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Default Re: GURPS: Dwarf Fortress

Required reading:

http://lparchive.org/Dwarf-Fortress-Boatmurdered/
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