08-15-2016, 12:08 PM | #1 |
Join Date: Aug 2013
Location: Satsuma, Fl
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New martial art build think tank
I am wanting to formulate rules for a fictional martial art of which I am withholding the name for.
Here are some fundamentals on it. It requires the pc to have super strength, thus being able to hit with 5k lbs of force and lift 2400 lbs overhead. It is designed to allow such individuals to combat normal humans without accidently killing them. Instead of hitting with their full force, they hit with only a third of their total power, however, the techniques are much easier to execute.(Instead of punches and kicks, it is slaps and pokes) The challenge is this: there is a strength requirement of 32, and the difficulty of hits is dramatically decreased in exchange for lower power. The difficulty of parries is decreased in exchange for stopping power. How would you stat this? |
08-15-2016, 12:28 PM | #2 | |
Join Date: Aug 2005
Location: Denmark
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Re: New martial art build think tank
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But some GM's allow this at no penalty. If you are one of them, then it's simply a Skill+0 technique. If you want to give it a penalty (which you should if you want a reason for people to take this technique), then you assign a modifier to it. Maybe -2 to be allowed to hit at a lower ST than full force. Or you could also make a more variable modifier, saying for instance that each -1 to skill allows a -20% ST reduction. Whatever you decide you could allow the technique to surpass the base skill. So attacking at lower ST is actually easier than normal. I don't quite understand what you are asking here? What do you mean by stopping powers? Of the parry or "damage dealt"? |
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08-15-2016, 12:42 PM | #3 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
Simply put, it is easier to execute a slap and a poke then a full cocked punch, because they have so much extra hitting power, a quick slap still does a lot of damage.
As for parries, they could be executed with less effort if the individual is significantly stronger than the attacker, so instead of a focused block, they only need to casually put their arm in the way and tense up a little at the moment of impact. Btw, the martial art is something you purchase with points. Last edited by Libertine; 08-15-2016 at 12:47 PM. |
08-15-2016, 12:51 PM | #4 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
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08-15-2016, 12:55 PM | #5 |
Join Date: Feb 2009
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Re: New martial art build think tank
If you give to hit bonuses to 'hit with less than my full strength' people are going to start slapping and poking with Death Touch spells
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08-15-2016, 01:01 PM | #6 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
Quote:
Seems like enough justification to make it mutually exclusive. However, this could be designed as an innate attack that has a "to hit" bonus. |
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08-15-2016, 01:11 PM | #7 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
How about this:
(Tentative martial art) very easy Requires: ST 32+ Trained by a master Extra attack Melee equivalent could include weapons like plastic wire, rolled up, newspapers, and car antennas |
08-15-2016, 01:12 PM | #8 | |
Join Date: Aug 2005
Location: Denmark
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Re: New martial art build think tank
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Your first goal is pretty simple: Deal less damage for more skill. But you have to figure out some benchmarks so it's not too easy to exploit. The problem is that allowing a bonus to hit for lower dam doesn't mesh well with GURPS hit-location rules. If I can get a +3 bonus to hit by dealing half dam, that just means I can hit your vitals and still deal better damage. So I would be wary of allowing it. Unless you do not use hit-locations then there is no trouble. The second I am still a bit unsure of but seems to be: Get a bonus to parry if I am stronger than my opponent. This is difficult to make a hard and fast rule for. Because how much stronger do you need to be to get this bonus? What if your opponent is using a weapon, or charging with his body (a slam). Well, maybe someone else can help. |
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08-15-2016, 01:20 PM | #9 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: New martial art build think tank
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08-15-2016, 01:23 PM | #10 |
Join Date: Feb 2009
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Re: New martial art build think tank
Now, conceptually, at least from a LARP perspective, you can throw more likely to hit goofy shots that hit with less force behind them because their coming from odd angles and positions, or changes of direction that killed off momentum, or where only the very tip of the noodle sword touches etc
Techniques for touching with noodle swords might well adapt nicely to touching with death touch wands There's also complaints that some sport versions of martial arts teach touching instead of real wallop . . . . I am now imagining mages armed with 'Natural' noodle swords made out of soft natural sponges with the staff spell |
Tags |
fantasy, martial art, super strength |
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