03-28-2014, 05:09 PM | #21 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: There is only Lite
As for the title of the thread, I would also have accepted "Let there be Lite!"
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-29-2014, 03:10 AM | #22 | ||
Join Date: Apr 2005
Location: France
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Re: There is only Lite
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But they absolutely don't know how to play all musical instrument. It is as impossible as knowing all human languages. Of course, they can easily play a very basic and simple little music for children like "Brother Peter" on many instruments, but it is very different from being competent with these instruments. I play the recorder. I can compose and write little musics that someone will play with a violin, a trumpet, an electric guitar, etc. But, though I learned to play the violin for four years, I am now unable to play it correctly, I've never been able to play complex musics on it, and I'm also unable to play the elcetric guitar or to make the least sound with a trumpet. It doesn't prevent me to imagine what my melodies will give with these instruments (composed thanks to my recorder) and it doesn't prevent a trumpet player or a guitarist to play them easily. Quote:
This is almost as unbalanced as taking a too high level of IQ and suddenly realizing that the character knows all mental skill at an unrealistic default level. It doesn't break the rules but it makes a game which was supposed to be realistic totally unrealistic. Last edited by Gollum; 03-29-2014 at 03:27 AM. |
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03-29-2014, 03:35 AM | #23 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: There is only Lite
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Last edited by Anthony; 03-29-2014 at 03:39 AM. |
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03-29-2014, 03:40 AM | #24 |
Join Date: Aug 2004
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Re: There is only Lite
Bear in mind that the Pyramid article tha triggered this involved taking the Guns skill’s nine specialties and replacing them with three specialties plus two techniques, and made the claim that doing so actually improved realism.
I’d be interested in identifying other cases where GURPS may have overspecialized (whether it be through needlessly long and narrow lists of specializations for skills such as weapons or vehicle operation skills, or through too many separate skills that would be better handled as required specializations of a common skill). This topic came about with the suggestion that much of the requested consolidation has already been done by GURPS Lite; thus the notion that we start with its skill list and go from there. Ultimately, I don’t see this as a play balance issue at all; strictly a realism issue. |
03-29-2014, 04:01 AM | #25 |
Join Date: Aug 2004
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Re: There is only Lite
I’d be inclined to generalize Lite’s Thrown Weapon skill into a form similar to Missile Weapon (i.e., something with varying-difficulty versions) and to incorporate Bolas, Lasso, and Throwing into that instead of Missile Weapon. The distinction is the difference between Spear Throwing (under Thrown Weapon) and operating a Spear Thrower (under Missile Weapon).
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03-29-2014, 04:59 AM | #26 | ||
Join Date: Apr 2005
Location: France
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Re: There is only Lite
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So, if you can play larger than life heroes like Rambo you are also supposed to be able to play more realistic ones like the soldiers of Platoon or Full Metal Jacket. Or even ordinary characters like you and me suddenly involved in an unexpected adventure (an horror campaign or a post-apocalyptic survival one, for instance). Quote:
Let's take Pilot or Driving if you prefer. The problem would be the same. The player wants to create an realistic soldier who is able to pilot and drive several vehicles (like a friend of mine, in our real world) and suddenly has a larger than life character able to use any vehicle including extraterrestrial UFO. That would not break the game. But that would unbalance the realism of the campaign and could even transform a campaign full of suspense (The Invaders) in an adventure as funny as the A-Team, with heroes able to repair everything, to drive and pilot everything, to use any kind of weapon at amazing level, and so on. Last edited by Gollum; 03-29-2014 at 05:29 AM. |
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03-29-2014, 05:10 AM | #27 | |
Join Date: Apr 2005
Location: France
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Re: There is only Lite
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Again, I'm not saying that it would break the game. Wildcard skills do exist in GURPS and they don't break the game. But if the GM wants a realistic game, he doesn't use wildcard skills (which are unrealistic and clearly pointed out as unrealistic). Making "Wildcard" skills like Music (Very Hard), Pilot (Very hard) and Guns (Very hard) the base of the system would make GURPS loose it's generic feature and some of what makes it unique: a game that emphasizes realism. GURPS would then become just another larger than life universal roleplaying system, as Savage World and the Hero System... Last edited by Gollum; 03-29-2014 at 05:30 AM. |
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03-29-2014, 05:26 AM | #28 | |
Join Date: Apr 2005
Location: France
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Re: There is only Lite
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In my opinion, what makes GURPS skill list unintuitive is precisely that some skills are uselessly detailed. It doesn't bring anything to the game, neither from a realistic point of view, nor from a game play one. Having different skills for driving, or musical instrument brings realism for those who wants it. It avoid every character to become super-pilot-drivers like Looping in the A-team. And those who want characters like him can use the appropriate Wildcard skill. The different Mathematics subskills may be realistic, but they are absolutely useless during an adventure. Who ever used Mathematic (pure) in a game? And what is absolutely not realistic is the fact that Mathematics is not treated as Physics and Biology. These skills, in reality, have about the same complexity. Ditto for History. It may sound realistic, but some real people still have very good generic history knowledges. Secondary school history teachers for instance. Unfortunately, they are hard to build without introducing Wildcard skills, which sound a bit strange in a realistic campaign. Last edited by Gollum; 03-29-2014 at 05:32 AM. |
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03-29-2014, 08:00 AM | #29 | ||
Join Date: Aug 2004
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Re: There is only Lite
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But excessively broad skills that exist primarily as a basis for replacing required specializations with optional specializations? No thanks. |
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03-29-2014, 12:44 PM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: There is only Lite
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Strict realism, however, often involves microskills -- someone doesn't have 'math', he has linear algebra and tensor calculus and ordinary differential equations and... |
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