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Old 01-15-2016, 09:36 AM   #11
GodBeastX
 
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Default Re: Help Brainstorming a Fae Races w/ Flight & Magic Fantasy RPG Setting: Alfheim

http://www.sjgames.com/gurps/books/faerie/

It's a book that talks at LENGTH on how to design fey. It's 3E for mechanics, but the info is still good for 4E!
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Old 01-23-2016, 03:42 PM   #12
DAT
 
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Default Re: Help Brainstorming a Fae Races w/ Flight & Magic Fantasy RPG Setting: Alfheim

Quote:
Originally Posted by GodBeastX View Post
http://www.sjgames.com/gurps/books/faerie/

It's a book that talks at LENGTH on how to design fey. It's 3E for mechanics, but the info is still good for 4E!
I really like Graeme Davis's work, but in this case, I felt it was more faeries in our world, rather that a total faerie world.

Although the templates are probably a good starting point.

Last edited by DAT; 01-23-2016 at 07:11 PM.
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Old 01-23-2016, 04:23 PM   #13
DAT
 
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Default Re: Help Brainstorming a Fae Races w/ Flight & Magic Fantasy RPG Setting: Alfheim

F. Flight – Time

I'm thinking of making Flight for the faeries to be similar to running, every minute of flight, roll against the higher of HT or Flying. On a failure, you lose 1 FP. So an average faerie would fly 6 to 12 minutes before resting.

Although different faeries could have different flight times with changing the time for rolls to 2 - 10 minutes. Or I make the base 5 minutes, so that the average faerie would be able to fly for 30 minutes to an hour before resting.

Thoughts/alternatives?
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