10-20-2011, 04:58 AM | #31 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
Did some homework on the subject, let's examine it together. A list of biomods that may or may not be appropriate. Please comment whether you find them useful/justified:
Muscle Graft, $20k/2weeks: +3 Striking ST, +3 Lifting ST, +30 pounds. Allows use of heavier weapons, or helps with one-handed use of SMG-equivalents. Eye Upgrade, $5k/6+2weeks: Acute Vision +2 [4] Perception might be useful in the field. Not so much in corridors, unless the GM rules that CQB range is defined as Per+AV instead of straight Per. Bio-Booster, $31k/4+2 weeks: Basic Speed +1.00 (Cardiac Stress, every minute, -30%, Costs Fatigue, 1 FP, -5% [13], Lifting ST +3 (Cardiac Stress, every minute, -30%) [7], and Striking ST +3 (Cardiac Stress, every minute, -30%) [11]. 31 points. A desperate measure that effectively gives +1 Dodge, and allows emergency bursts of strength for evac or mêlée combat. Boosted Heart: $15k/6+4 weeks: Statistics: HT +1 [10], FP +1 [3], and Hard to Kill +1 [2]. 15 points. Always nice stack more survivability, IMO. Spleen Augmentation, $5,000/3+4weeks: Statistics: Resistant to Disease (+8) [5]. Maybe good in the field with limited logistics, but not otherwise. Neural Augmentation: $110,000 (two weeks recovery). Statistics: Basic Speed +3.00 [60] and Total Klutz (Mitigator, weekly dose of PK-28N, -65%) [-5]. 55 points. Each dose costs $200. Klutz can be bought off later. Expensive, and gives an extra worry to logistics, but +3 Dodge (and movement speed!) seems nice for infantry. Not so much if you have an APC/HMMWV per 4 infantry people, though. Hotshotting: $10,000/one day recovery Workaholic and/or Single-Minded. Seems like a better thing for non-combat MOSes. Worth it? Cybernetics: Biomonitor, $100/minor procedure. Kinda neat to ease first aid and stuff. Boosted Reflexes, $9k/Major procedure: Basic Speed +2 (Costs 2 FP, -10%) [18]. As the one before. Subdermal Armour, $2k/Radical procedure: DR 8 (Limited, Piercing and Cutting, -20%; Tough Skin, -40%) [16]; DR 4 (Tough Skin, -40%) [12]. 28 points total. DR8 doesn't seem like much, but they may add up for a burst. --------------------------------------------- Obviously, getting all of them is economically prohibitive. So what subset would be picked to best represent a supersoldier? |
10-20-2011, 01:48 PM | #32 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
I was under the impression that the USMCs use of three FT squads was as a way to end-run around some of the restrictions in place on how big the Corps can get.
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10-20-2011, 02:23 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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Tags |
bio-tech, mass combat, super-soldier, supersoldiers, ultra-tech |
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