02-13-2011, 05:48 PM | #141 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
Doug, IIRC, has said that the vehicle DR in High-Tech was done based solely on linear thickness. I could be wrong, I suppose.
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02-13-2011, 06:11 PM | #142 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
Quote:
I was a bit surprised during the LT playtest that the "deflection" thing was allowed/encouraged. When PD went away, slope of armor more or less went into "more DR," but "the blow whanged away and didn't do anything due to deflection" sort of went away. Don't get me wrong: it's a real-world phenomenon. But it's a bear to model well in GURPS and its demise was not really missed.
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02-13-2011, 06:15 PM | #143 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Tactical Shooting
That might be true, but where available I'd bet on it being based on RHAe, which is to say 'someone else did the math or testing to figure out how much effect deflection has'.
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02-13-2011, 06:26 PM | #144 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
Well, yeah. Linear thickness of RHAe, with conversions of thickness along the axis of impact of alternate materials (40mm of aluminum armor, angled at thus-and-such degrees) into RHAe where direct RHA equivalents weren't available.
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02-13-2011, 07:47 PM | #145 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: GURPS Tactical Shooting
Williams worked out a formula to determine the additional energy required to penetrate a plate as the angle of impact increases from normal. All of this is in Chapter 9.
E* = E/Cos A E* is the actual energy required E is the energy required if the attack hit normal to the target A is the angle of impact. |
02-13-2011, 08:29 PM | #146 |
Join Date: Jan 2009
Location: Massachusetts
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Re: GURPS Tactical Shooting
That probably works fine for melee weapons and armor of all sorts, but doesn't cover the windshield case in tactical shooting, where in addition to requiring energy to penetrate, it can also cause the object to be deflected off from its intended course.
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02-13-2011, 09:15 PM | #147 | |
Join Date: Mar 2010
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Re: GURPS Tactical Shooting
Quote:
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02-13-2011, 09:19 PM | #148 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: GURPS Tactical Shooting
He determined the forumula after experimental anaylsis. If you look at the results from his experiments against various types of plate and feed the parameters into his formula you get very similar results.
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02-13-2011, 09:34 PM | #149 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Tactical Shooting
Quote:
If you want to armor X area, a flat plate requires X*T*d total volume of armor. An angled plate requires X*T*d/cos A total volume. Thus, for the same weight, you can either have a 7mm thick flat plate, or a 5mm thick plate that's at a 45 degree angle. |
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02-13-2011, 09:39 PM | #150 |
Join Date: Mar 2010
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Re: GURPS Tactical Shooting
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Tags |
melee, tactical shooting |
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