01-23-2019, 04:42 PM | #1 |
Join Date: Aug 2018
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Carnivale-style Healing
There is this TV series Carnivale where the main character heals people by 'moving life', he sucks vitality out of some living things to heal wounds in others. This could be plants, animals, or other people. I've seen it kill corn, fish and birds, while he tries to get other humans far away so they won't be sucked dry.
Is there a way to take "Costs HP" on Healing but have it be someone else's HP instead of yours? Like by using 'Affects Others' so that you can touch something and force that thing to use Healing for you? |
01-24-2019, 07:43 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Carnivale-style Healing
I think the most straightfoward way to do that power is with an area Leech healing an Energy Reserve that powers the Healing ability.
Your idea if it would work at all in Gurps sounds like the damage and healing have to happen simultaneously.
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01-24-2019, 02:47 PM | #3 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Carnivale-style Healing
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Hmmm. Leech is worth 25 points for level 1 and another 4 points per HP stolen. Healing is worth 30 points. Theoretically, you can heal an unlimited amount per time, but if we cap it at 10 points that's not too out there. So Leech that pulls 10 FP at a time is worth 61 points by itself. I think there is potential here to create a new modifier. So you'd have Leech as: Quote:
So you'd get something like: Quote:
Add Selective Area (+20%) if you can choose which targets you affect in an area. Add Selectivity (+10%) if you can heal normally or this way. To increase the area you pull from add Area Effect (+50%). That's a bit off the cuff, but that's probably what I'd do to mimic said power.
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01-24-2019, 06:37 PM | #4 | |
Join Date: Feb 2014
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Re: Carnivale-style Healing
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Healing with a nuisance effect (kills small plants and animals), plus a +10% link of an area toxic innate attack sounds right. if the power kills people, make the innate attack big. Simple build, and seems right effect-wise. |
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01-25-2019, 10:01 AM | #5 | ||||||
Join Date: Aug 2018
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Re: Carnivale-style Healing
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I've never seen it used to just take life force out of someone without having a wound to heal with that force. One of the climaxes was to try and kill a villain he had to keep him nearby while finding a bunch of ailments to heal, bit by bit transferring their ailments to the villain. Quote:
The malediction version of Leech has a resistance roll, so it might just be a case of the user's willpower being stronger than the will (or HT, or whatever else gets targeted) of the one the HP is stolen from. Quote:
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The only exception being the user, and the target of the healing, since they are not drained in doing the healing. Quote:
This sounds like an interesting approach. The effect of the ones you heal not taking damage from the Toxic Attack could just be that since they are Linked and happen simultaneously, even if they took enough damage to die, they're being healed at the same time so you'd only take the net difference of TA minus healing. The problem with the mechanics of that though is I think it could still cause healing even if there was noone else around to harm. He could never harm himself to heal others, only harm other things. |
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01-25-2019, 03:01 PM | #6 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Carnivale-style Healing
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01-25-2019, 05:18 PM | #7 |
Join Date: Aug 2018
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Re: Carnivale-style Healing
I was talking about Leech 10, pretty sure there's no cumulative penalty to leech someone in following seconds unless you take that as a limitation
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01-25-2019, 10:34 PM | #8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Carnivale-style Healing
Ahhh, I thought you were using the two abilities simultaneously. If that's not the case then sure Leech + ER + Healing is the best route to take.
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01-26-2019, 08:52 AM | #9 |
Join Date: Aug 2018
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Re: Carnivale-style Healing
I do need to prevent the Leech attack from working unless it's going into healing, so the "only to heal targets -10%" limitation you'd used sounds right, though mechanically I'm not sure how to use it since Healing would be done following the filling of the energy reserve. Something like: as you lose stored energy (1/second) in the reserve, the stolen HP goes back to who you stole it from?
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