02-10-2019, 01:54 PM | #1 |
Join Date: Feb 2016
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Limiting Supers
So, I was just curious how everyone limits supers in their Supers campaigns. I prefer to limit abilities to 20% of point total and power talents to 10% of point total. Cinematic advantages, cinematic skills, and gadgets count against the ability maximum while cinematic talents count against the power talent maximum. In addition, I have recently come around to the idea of completely banning the Cumulative modifier for advantageous Afflictions, as it makes it too easy for 500 CP characters to bootstrap their allies and dependents into gods (as well as themselves and other PCs).
What about you? What limits do you put on Supers in your campaigns? Do you think limits are required? |
02-10-2019, 02:31 PM | #2 | |
Join Date: Sep 2004
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Re: Limiting Supers
Quote:
I usually use guidelines rather than limits. If I suggest that a 6d attack is sufficient and a 12d will damage all but the most invulnerable opponents, I'd generally still let you take a higher damage attack. The end result is that you want PCs that can function nicely as a team and everyone gets to enjoy the spotlight. |
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02-10-2019, 02:42 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Limiting Supers
I tend to go with guidelines rather than specific caps and definitely dont go for rationing where the points are spent. That depends on the character, a newbie might be mostly focused on abilities, while a veteran more on skills.
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02-10-2019, 06:57 PM | #4 |
Join Date: Mar 2010
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Re: Limiting Supers
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