02-15-2018, 08:51 AM | #41 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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That said, I do think that 250 points is higher than I would use to introduce players new to GUPRS. I got my start with 100 (back in 3e) and felt that was the "sweet spot" ... and that was before templates.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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02-15-2018, 09:26 AM | #42 | |
Join Date: Dec 2012
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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02-15-2018, 10:08 AM | #43 |
Join Date: Feb 2016
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
A 250 point character can be quite simple. A warrior with ST 14, DX 14, HT 14, Per 14, Will 14, Combat Reflexes, High Pain Threshold, and Luck has already spent 240 points. With 50 points in disadvantages and quirks, you can give her 60 points in perks and skills, which could give her a couple of styles and associated perks.
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02-15-2018, 10:35 AM | #44 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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And new players that are use to "new" character sheets looking like a 1st level D&D character, might be intimidated by a skill list that fills page.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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02-15-2018, 11:04 AM | #45 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
"Civilian victim of mass shooting" is an unusual player character concept, IME.
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02-15-2018, 11:10 AM | #46 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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Nowadays I just do templates. |
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02-15-2018, 11:14 AM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
It really depends on which edition, and how much that edition is "zero-to-hero". If your character can only cast Sleep once per day and will lose a fight to a housecat, you probably don't translate to much of a GURPS character. 50 may be too many points.
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02-15-2018, 11:40 AM | #48 |
Join Date: Feb 2016
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
I agree. You would probably have a negative point value.
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02-15-2018, 11:45 AM | #49 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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As others have said, it depends on the edition of D&D. I know the early stuff, so let's look at that. The level titles help enormously here. A level 1 fighter is a "veteran," someone who has fought in a few battles. You have a bit of ordinary fighting experience, but nothing that a lot of others don't also have, and you don't have extensive fighting experience. According to Campaigns p. 487, that's equal to "competent," (50–75 points): they're above accountants and cab drivers but below star athletes and seasoned cops; they're more like regular athletes and cops. Since a D&D veteran is probably more capable than an average cab driver, the veteran probably exists toward the top end of that scale. Say 75 points. A level 8 fighter is a "superhero," and represents the peak of prowess shown by Howard's Conan. Despite the "super" in "superhero," Conan isn't quite able to take on a tank barehanded (I assume) or a dragon that can beat entire armies (I assume), but he definitely fits the "legendary" (300–500 points) category: protagonist of epics and rubbing shoulders with gods, but not actually superhuman. Since Conan could probably almost take on a tank barehanded and is almost superhuman, I'd put him at the top end of this range, 500 points. So a D&D fighter level 1 = 75 points and level 8 = 500 points. Similar analyses can be done for the other classes. They all come out to about the same thing: starting at 75 points and reaching "name level" and gaining broad political power at about 500 points. A lot of people playing the early versions would start characters off at level 5: the level where magic-users get access to fireballs and lightning bolts, which is about where Dungeon Fantasy starts, at 250 points. Standard GURPS starting points of 150 is probably like starting off at level 3, something I've also seen, mostly to get extra hit points and spells for clerics. Last edited by Stormcrow; 02-15-2018 at 11:50 AM. |
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02-15-2018, 12:16 PM | #50 | |
Join Date: Dec 2012
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Re: A Dungeoneering Fan, but a Total Gurps Newbie
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EDIT: It also means your level 20 character should have about 1,215 points! Definitely powerful. |
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