04-20-2018, 05:58 AM | #1 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Pyromancers and Pyromania
Is it just me or is Pyromania underpriced when a character can start a fire with their mind? Even if it may consume a resource such as FP.
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04-20-2018, 06:17 AM | #2 |
Join Date: Jan 2010
Location: Brighton
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Re: Pyromancers and Pyromania
Yeah I'd probably adjust the value in that case. It's hard to price every single advantage of disadvantage with view to how it interacts with all other advantages & disadvantages (and as you point no one price would cover all possible combinations anyway)
Equally I might discount Pyromania if someone also took Quadriplegic and couldn't start fires with their mind! TBH "whenever you have an opportunity to set a fire" is going to be subject to GM assessment. Is that opportunity to set a fire with no regard to personal safety or being caught, or opportunity to set a fire and get way with it (in both ways) |
04-20-2018, 07:16 PM | #3 | |
Join Date: Aug 2004
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Re: Pyromancers and Pyromania
Quote:
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04-21-2018, 02:04 PM | #4 |
Join Date: Jan 2009
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Re: Pyromancers and Pyromania
Standard Operating Procedure (always carries a flint and steel/book of matches/Zippo/micro fusion torch/TL-appropriate portable firestarter) is a 1-Point Perk.
Last edited by Toptomcat; 04-21-2018 at 02:23 PM. |
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