01-08-2013, 05:09 PM | #31 | |
Join Date: Dec 2012
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Re: Some questions regarding the Mate Card
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Tell me honestly, do you see my point when I say that being unable to play enhancers on the Mate card contradicts the statement that there is no difference between eliminating the original card or the Mate card beyond book keeping? Yes, making it so that you MUST eliminate the Mate card first makes it a moot point. But avoiding the contradiction instead of resolving it is like fingernails on the chalkboard of my soul. Oh, and for bonus XP and a possible level in rules lawyering, can you see how always choosing to get rid of the Mate card in the believe that there is no difference in game play is effectively playing as if you CAN play enhancers on the Mate card? Again, it is a moot point, I'm just curious if anyone see's where the point I have been making. |
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01-08-2013, 05:53 PM | #32 |
Join Date: Apr 2011
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Re: Some questions regarding the Mate Card
As long as the mate is still the mate, it continues to actively copy the original monster, so modifiers to the mate itself would have to be ignored... If you remove or replace the mate, it is no longer the mate, and can then be modified itself.
If you remove the original monster, then the mate would be copying whatever the original was at that point, so it has the same effect as removing the mate and leaving the original. |
01-09-2013, 03:15 PM | #33 | |
Join Date: Dec 2012
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Re: Some questions regarding the Mate Card
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If you remove the Mate card, then nothing can be played on it - it has been eliminated from combat. If you replace it using a card like Switcharoo, then the Mate card goes into the players hand. It is has been eliminated from combat, and a new monster card with new rules goes into play. Neither effect demonstrates how always keeping the original card is playing as if you CAN play enhancers on the Mate card. But I will add a qualifier. This effect only shows up in the combat that takes place after one of the cards is removed. |
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01-09-2013, 03:34 PM | #34 | |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Some questions regarding the Mate Card
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It is why I wholeheartedly approve of official rulings that a.) modifiers can only be played on the original monster, and b.) when one of the two is removed from the combat, it must ALWAYS be the Mate. (Plus that's the way I've always done it. ;-) ) If the Mate CAN'T have modifiers played on it, then there IS a very good reason to eliminate the original monster instead of the Mate if that were allowed, and I don't want that to be happening, because it really complicates matters if things are done that way. To my mind, the point of the Mate card is just to be a constantly updated copy of the original, and treating it in a way that muddies that connection (by playing modifiers directly on the Mate, or eliminating the monster it is supposed to be copying) presents an unnecessary complication of the card, and distorts what I thought the intent of it was. I am glad to see that it seems my feelings on the matter are shared by official sources. :-D |
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01-09-2013, 06:55 PM | #35 | |
Join Date: Dec 2012
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Re: Some questions regarding the Mate Card
Quote:
I will be playing and teaching as suggested, removing the Mate card first. (Except in cases like Illusion or Swicheroo, where MunchkinMan has already ruled that in these cases the Mate card becomes a copy of the replaced original card). In general, I always try to look for a bottoms up solution to rules situations - removing any reasons for leaving the Mate card over the original monster. But I have to respect that MunchkinMan knows the cards and rules from all the sets. That makes him aware of any potential issues that a bottom up solution could cause across all the sets I have not even seen yet. Using a top down solution - ruling you can not leave the Mate card in play instead of the original monster - is much less likely to have any unintended consequences. |
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