Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-23-2009, 06:03 PM   #11
tantric
Banned
 
tantric's Avatar
 
Join Date: Mar 2005
Location: Athens, GA
Default Re: [Racial Template] Na'vi (Avatar)

The Na'vi are cells in a Gaian organism. Imagine if a culture of sapient bacteria came to Earth and tried to set up relations with our mitochondria. Their ecosystem should be at least a billion years older than ours - one in which symbiotic mutualists are the "next wave" after mammals. I would imagine that there are no diseases or parasites on Pandora - except for humans, and the movie itself showed us the immune reaction of a planetary sapience.

I'm reminded of both A Case of Conscience and Pennterra, both very fringe novels of ecological SF.
tantric is offline   Reply With Quote
Old 12-23-2009, 06:06 PM   #12
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: [Racial Template] Na'vi (Avatar)

This page provides a few useful bits about the Na'vi.

http://www.surrealaward.com/avatar/plotv.shtml
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 12-23-2009, 07:41 PM   #13
TheVaultDweller
 
TheVaultDweller's Avatar
 
Join Date: Dec 2009
Location: Brazil
Default Re: [Racial Template] Na'vi (Avatar)

I think the hardest thing to model would be the braid thing. Everything else is just SM+1, bigger ST, higher DX, probably Fit or Very Fit (or higher HT, but definetly not +10HT, as someone suggested). Perfect Balance seem to be an aquired trait, but common to all true Na'vi, the hero didn't had because he was basically a human, learning to be a Na'vi. Some DR seem in order as well, although they were easily killed by rifle fire, so we shouldn't go overboard here.

The hardest thing to do would be the braid. It seemed to be a universal connection thing (biologic USB, like someone said here, brillianty, btw) that all living beings on Pandora have, the "horses" and "ikran" are just two creatures that the Na'vi are seen interfacing with, there's nothing saying they can't do it with any other creature, provided they can mount and get the physical connection going. Also, the whole thing about being able to "upload" their beings into the world network and "hear" the voices of the ancestors would be pretty tough.
TheVaultDweller is offline   Reply With Quote
Old 12-23-2009, 08:23 PM   #14
Agramer
 
Agramer's Avatar
 
Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: [Racial Template] Na'vi (Avatar)

Quote:
Originally Posted by HowardThePorpoise View Post
Also, the whole thing about being able to "upload" their beings into the world network and "hear" the voices of the ancestors would be pretty tough.
Racial memory and/or Hive mind(need to connect physically -??% +few other limitations).

With animals its more like 2bonding with them" since they do come and listen after bond is created for 1st time.Also they mention somewhere in movie that animals(that mini dragons specifically) pick only single master for lifetime.
__________________
SJG Browser turn based strategy game Ultracorps

Great community...give it a try :)
Agramer is offline   Reply With Quote
Old 12-24-2009, 06:46 AM   #15
Imperial
 
Join Date: May 2009
Default Re: [Racial Template] Na'vi (Avatar)

Well like others sayd the hardest thing is the brain thing. And since in my campaing every player is going to be Na'vi ,I figure ,theres no need for point costs and figuring how stuff should work.
All I need is stats ,that should make everything much easier.

I think that they have more than +10ST ,because they can completely pierce a armored soldier with an arrow, or are there arrows or bows somewhat special?
Imperial is offline   Reply With Quote
Old 12-24-2009, 07:17 AM   #16
giganerds
 
Join Date: Jun 2007
Location: Brazil
Default Re: [Racial Template] Na'vi (Avatar)

Quote:
Originally Posted by HowardThePorpoise View Post
I think the hardest thing to model would be the braid thing. Everything else is just SM+1, bigger ST, higher DX, probably Fit or Very Fit (or higher HT, but definetly not +10HT, as someone suggested).
I suggested HP and ST + 10, not HT :)

For the basic stats I think:
ST 20 (SM + 1, -10%) [90]; DX 12 [40]; IQ 10 [0]; HT 12 [20]; HP 30 (SM + 1, -10%) [18]; Will 10 [0]; Per 12 [10]; FP 12 [0]; Basic Speed 6.0 [10]; Move 8 [10] plus Acute Vision 2 [4]; Acute Hearing 2 [4]; Fit [5]; Sharp Teeth [2] and Sense of Duty (Nature) [-15] for 188 CP if I right.

Quote:
Perfect Balance seem to be an aquired trait, but common to all true Na'vi, the hero didn't had because he was basically a human, learning to be a Na'vi. Some DR seem in order as well, although they were easily killed by rifle fire, so we shouldn't go overboard here.
right.

For the life style I could add Combat Reflexes, Upgrade Fit to Very Fit, Extra DX, FP and Per, Perfect Balance and the skills useful for rangers, hunter and alike.

Quote:
The hardest thing to do would be the braid. It seemed to be a universal connection thing (biologic USB, like someone said here, brillianty, btw) that all living beings on Pandora have, the "horses" and "ikran" are just two creatures that the Na'vi are seen interfacing with, there's nothing saying they can't do it with any other creature, provided they can mount and get the physical connection going. Also, the whole thing about being able to "upload" their beings into the world network and "hear" the voices of the ancestors would be pretty tough.
The biological interface of the Na'vi could be Acessory (Biological Interface) [1]. They can use it to form a kind of gestalt to force the transfer of the minds from the humans to the avatar permanently, etc.

To control the animals I bet to Mind Control (Specialized, Animals, -25%; Acessibility, Only throught the biological interface, -40%) [23], plus Ally to the fly creatures which them bond. The bond can also justify Special Rapport [5], althought in the film nothing like this was showed.

The uploaded minds could be Racial Memory (Active, 40; Acessibility, Only throught the biological interface, -40%) [26]

This costs 1 + 23 + 26 = 50 + 188 (from above) = 238 plus ally. Quite high but there are more traits to consider.
__________________
GigaNERDs
giganerds is offline   Reply With Quote
Old 12-24-2009, 07:34 AM   #17
giganerds
 
Join Date: Jun 2007
Location: Brazil
Default Re: [Racial Template] Na'vi (Avatar)

Quote:
Originally Posted by Imperial View Post
...

I think that they have more than +10ST ,because they can completely pierce a armored soldier with an arrow, or are there arrows or bows somewhat special?
Well, the military plain armor of the film don't appear so great. An TL 9 Tactical Suit has DR 10 against impaling. But I remember seeing one arrow piercing the glass of the vehicles and combat walkers (how much DR?).

I don't know how to stats a SM + 1 long bow. But that big arrow probably can cause a lot of damage, the size of the thing is near of a bolt of a Scorpion I think. The Medieval Weapon Nuts can answer with more sure. My guess could be somewhat like thr+4 pi. Following the table bellow and remember, ST 20 is for an plain Na'vi, most of them including the females are hunters and have ST above the average.

Code:
ST       Damage with the Bow
20       2d+3 imp
21-22 3d     imp
23-24 3d+1 imp
25-26 3d+2 imp
27-28 4d+3 imp
29-40 4d     imp
Note that, probably many of then has Heroic Archer and Weapon Master (Bow) to increase both the usability and the damage.

Another thing to consider: it's an action movie! They have tendency to magnify things.
__________________
GigaNERDs

Last edited by giganerds; 12-24-2009 at 07:56 AM. Reason: Broken HTML Code for the table, and it still broken dammit
giganerds is offline   Reply With Quote
Old 12-24-2009, 10:30 AM   #18
Agramer
 
Agramer's Avatar
 
Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: [Racial Template] Na'vi (Avatar)

Quote:
Originally Posted by giganerds View Post
But I remember seeing one arrow piercing the glass of the vehicles and combat walkers (how much DR?).
Critical success(roll of 17 or 18)) for need of cool scene in movie at exact point in storyline.

Also you could consider those arrows to be Bodkins /2 armour divisor,due wast amount of heavily armoured creatures which roam about(Rifles couldnt penetrate armour of some of them)
__________________
SJG Browser turn based strategy game Ultracorps

Great community...give it a try :)
Agramer is offline   Reply With Quote
Old 12-24-2009, 10:50 AM   #19
Imperial
 
Join Date: May 2009
Default Re: [Racial Template] Na'vi (Avatar)

There was more than 1 scene of a close-up arrow,there most likely not bodkin and if they are,then the tactical vest would be DR20
Imperial is offline   Reply With Quote
Old 12-24-2009, 10:52 AM   #20
giganerds
 
Join Date: Jun 2007
Location: Brazil
Default Re: [Racial Template] Na'vi (Avatar)

Quote:
Originally Posted by Agramer View Post
Critical success(roll of 17 or 18)) for need of cool scene in movie at exact point in storyline.
17 or 18 is not a critical failure? :)

Quote:
Also you could consider those arrows to be Bodkins /2 armour divisor,due wast amount of heavily armoured creatures which roam about(Rifles couldnt penetrate armour of some of them)
Bodkin arrows? Where did you find this? I mean... in the rules?
__________________
GigaNERDs
giganerds is offline   Reply With Quote
Reply

Tags
avatar, na'vi, racial templates, templates


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.