02-18-2018, 10:03 PM | #1 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Conspiracy "everyman" skills
I'm putting together a required & recommended skill list for characters in my Cabal game. Based on Kromm's adventure skill list, and on the premise that a Cabal game is going to focus on investigation and cover ups more than action-adventure (at least at low levels), an Initiate (i.e., a “normal person” dragged into the Cabal) is going to need the following skills at 12 or better:
Higher level Cabalists are going to need the full action-adventure skill list plus the above conspiratorial skills as a minimum. My question is, what skill have I missed that are going to come up regularly in a game that focuses on investigating secret magic and covering it up. |
Tags |
cabal, conspiracy, illuminati, skills |
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