Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-30-2012, 08:00 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Different critical spell failure tables

I've been thinking about critical spell failure tables and want to toss out two ideas.

One is the idea of giving different traditions of mages different tables - this is implicit in the Dark Magic perk but this would apply to everyone.

The second idea is to vary table by area. So down in the valleys you have the standard table, but up on the faux-celtic Highlands you use another table.

Has anyone tried to do something like this?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 05-30-2012, 08:10 AM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Different critical spell failure tables

Never done it by location but have done one by college and tradition.
Fair amount of work and the players didn't really get much out of it.
You could also just go ahead and improvise results based on the roll.
Refplace is offline   Reply With Quote
Old 05-30-2012, 09:09 AM   #3
Pomphis
 
Join Date: Oct 2004
Default Re: Different critical spell failure tables

Thaumatology has several different tables.
Pomphis is offline   Reply With Quote
Old 05-30-2012, 09:26 AM   #4
PseudoFenton
 
PseudoFenton's Avatar
 
Join Date: Apr 2010
Location: Land of the Britons
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Refplace View Post
Fair amount of work and the players didn't really get much out of it.
This is the real crux of the design issue here. Crit fails are pretty rare, rarer still for those with Luck.

It'd be a lot of work to produce a number of results that actually feel different from one another, especially if you have to make each result meaningful due to the potential rarity of their occurrence. The rarity is made even worse if limited to locations, as some locations might harder ever be visited!

An alternative is to have only a handful of results produce "special" outcomes, perhaps all the extreme crit fails are the same due to the nature of magic, but minor failures are a lot more stylised. This would both cut down on the work required in making full lists of outcomes, and allow some harmony in outcome which would make magic more predictable and leave no nasty shocks in failing somewhere as yet unvisited.

As for different fails for different traditions of mages, then yeah Thaumatology has a number of tables with different themes which fit more for differently styled/college focused mages.
__________________
...like a monkey with a wrench.
PseudoFenton is offline   Reply With Quote
Old 05-30-2012, 09:45 AM   #5
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Different critical spell failure tables

Quote:
Originally Posted by PseudoFenton View Post
This is the real crux of the design issue here. Crit fails are pretty rare, rarer still for those with Luck.
Isn't it 2% of rolls, without Luck?

That's pretty damn often!
Peter Knutsen is offline   Reply With Quote
Old 05-30-2012, 10:06 AM   #6
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Peter Knutsen View Post
Isn't it 2% of rolls, without Luck?
Not if you have at least a 16 skill.
Gnome is offline   Reply With Quote
Old 05-30-2012, 10:21 AM   #7
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Gnome View Post
Not if you have at least a 16 skill.
Then you don't automagically get a critical failure on a roll of 17? I sit corrected, then!

0.5% is still very bad, but obviously and inarguably it is much less bad than 2%. It's just odd that everybody always talks about the threshold value of 15. Clearly saving the energy is very worthwhile, but it seems to me that hitting 16 is even more worthwhile because you redudce your miscast probability by 75%.
Peter Knutsen is offline   Reply With Quote
Old 05-30-2012, 10:15 AM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Peter Knutsen View Post
Isn't it 2% of rolls, without Luck?

That's pretty damn often!
In theory? Maybe. In practice? No, not really. This'd be a case where probability|statistics are deceptive. The sample size is too small to be predictive.
Sunrunners_Fire is offline   Reply With Quote
Old 05-30-2012, 10:22 AM   #9
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Sunrunners_Fire View Post
In theory? Maybe. In practice? No, not really. This'd be a case where probability|statistics are deceptive. The sample size is too small to be predictive.
I'd actually like to hear some observations from people who have played campaigns based on GURPS Magic. E.g. dungeon Fantasy campaigns.

Bruno? Others?
Peter Knutsen is offline   Reply With Quote
Old 05-30-2012, 07:43 PM   #10
Rasputin
 
Rasputin's Avatar
 
Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Different critical spell failure tables

Quote:
Originally Posted by Peter Knutsen View Post
Isn't it 2% of rolls, without Luck?
Luck doesn't affect spell crit fails.
__________________
Cura isto securi, Eugene.

My GURPS blog.
Rasputin is offline   Reply With Quote
Reply

Tags
critical spell failures, magic, spell failure tables


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.