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Old 02-08-2017, 04:07 PM   #21
Icelander
 
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Default Body Armour

Does anyone have any idea how to make some modern body armours in 'Cutting Edge Armor' (Pyramid #3-85) terms?

I'm wondering about vests like the US Armor from the Enforcer line, like whatever the CBP is using. I don't know whether new agents in 2014 got issued a Enforcer 6000/Enforcer 5000/Enforcer XP or something else.

What materials in the real-world are Ballistic Polymer and Improved Ballistic Polymer, respectively? Spectra Shield and Dyneema fall under Ballistic Polymer, but I don't know about others.

What real-world materials are Improved Kevlar?
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Old 02-09-2017, 06:12 AM   #22
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Default Drug trials and cutting-edge pharmacology

What skills does a research scientist involved in the development of new nootropic drugs require, in addition to Pharmacy (Synthetic)?
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Old 02-09-2017, 07:26 AM   #23
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Default Re: Drug trials and cutting-edge pharmacology

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Originally Posted by Icelander View Post
What skills does a research scientist involved in the development of new nootropic drugs require, in addition to Pharmacy (Synthetic)?
Physiology(appropriate Specialty) to understand what he wants to do, Mathematic (Statistics) to design his conformation studies properly, possibly Research and just maybe Detect Lies to sort out claims involving old "nootropic" drugs.

Take the Detect Lies as humor if you like but I'm serious about the Statistics. There is no field of Mathematics which allegedly trained professionals screw up as often as Statistics. So it's possible he might not have it but I suspect he needs it.
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Old 02-09-2017, 12:00 PM   #24
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Default Re: Drug trials and cutting-edge pharmacology

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Originally Posted by Fred Brackin View Post
Physiology(appropriate Specialty) to understand what he wants to do, Mathematic (Statistics) to design his conformation studies properly, possibly Research and just maybe Detect Lies to sort out claims involving old "nootropic" drugs.

Take the Detect Lies as humor if you like but I'm serious about the Statistics. There is no field of Mathematics which allegedly trained professionals screw up as often as Statistics. So it's possible he might not have it but I suspect he needs it.
Well, Dr. Anderson (PC) wasn't the only scientist involved in the drug trials, but he's supposed to be intimately familiar with the nootropic experimentation.

He's got an MD and a PhD in psychology. Extreme Brainwashing, Psychology (Experimental), Physician, Pharmacy (Synthetic) and Research. High Biology (Biochemistry) and Physiology (Human). Also has Electronics Operation and Repair for (Medical) and (Scientific) specialities at skill 16 and Chemistry at skill 16. Surgery at skill 17, but he's not supposed to cut brains open, pretty please.

I have now consulted with his player and added Mathematics (Statistics) at skill 16.

Note that having been involved in the development of nootropic drugs that actually work is good for Higher TL (Limited: Pharmacology -60%) [2] for the character.

Of course, the dramatic effects being noticed among the former Project Jade Serenity test subjects some 17 years after the closing of the Project might not have much to do with the specific nootropic or psychoactive drugs used there. The effects may instead result from some of the steroids or other performance-enhancing substances or treatments tested there. Or the effects may not be scientifically explainable, with alchemy or magic being closer to the truth than science.

In any event, 'common' effects that have been discovered among those former Project Jade Serenity subjects who show dramatic changes include:

Absolute Direction or 3D Sense (Super -10%) [5] to [14]
Acute (Sense) +1 to +5 (Super -10%) [2] to [9]
Catfall (Super -10%) [9]
Combat Reflexes (Super -10%) [14]
Danger Sense (w/ or w/o Hypersensory -50%, Super -10%) [6] to [14]
Discriminitory (Sense) (Super -10%) [5] to [14]
Eidetic or Photographic Memory (Super -10%) [5] to [9]
Enhanced Dodge +1 to +2 (Super -10%) [14] to [27]
Enhanced Parry (All) +1 to +2 (Super -10%) [9] to [18]
Enhanced Time Sense (Super -10%) [41]
Extra ST +1 to +12 (Super -10%) [9] to [108]
Extra DX +1 to +4 (Super -10%) [18] to [72]
Extra IQ +1 to +2 (Super -10%) [18] to [36]
Extra HT +1 to +4 (Super -10%) [9] to [36]
Extra HP +1 to +12 (Massless +0%, Super -10%) [2] to [22]
Extra Basic Speed +0.25 to +2.00 (Super -10%) [5] to [36]
Extra Per +1 to +5 (Super -10%) [5] to [23]
Extra Will +1 to +2 (Super -10%) [5] to [9]
Extra FP +1 to +9 (Super -10%) [3] to [25]
Extra Attack 1 ((Super -10%) [23]
Fit or Very Fit (Super -10%) [5] to [14]
Flexibility or Double-Jointed [5] to [14]
High Manual DX 1-4 (Super -10%) [5] to [18]
High Pain Threshold (Super -10%) [9]
Longevity, Extended Lifespan or possibly Unaging (Super -10%) [2] to [14]
Night Vision 1-9 (Super -10%) [1] to [9]
Parabolic Hearing 1-3 (Super -10%) [4] to [11]
Perfect Balance (Super -10%) [14]
Peripheral Vision (Super -10%) [14]
Rapid Healing or Very Rapid Healing (Super -10%) [5] to [14]
Sensitivity or Empathy (w/ or w/o Hypersensory -50%, Super -10%) [2] to [14]
Super Jump 1-2 (Super -10%) [9] to [18]
Talents (various) 1-4 (Super -10%) [5] to [54]

No test subject has demonstrated all of these, but glowing health, rapid recovery and extended period at physical peak or even total cessation of degenerative effects of aging, are pretty common to most of the surviving individuals. Some of these powers include Biological (Passive), as well, as well as other Limitations related to biological issues. Other sensory enhancements are possible, but rarer and may represent learning to use sensory organs in different ways through extraordinary conscious control of them.
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Old 02-09-2017, 01:12 PM   #25
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Default Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017

Your black ops guys need some kind of suppressed, subsonic .300 BLK carbines to complete their arsenal. Doug did some statting on his blog, but AFAIK, there are no official GURPS stats for .300 AAC/BLK.
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Old 02-09-2017, 02:46 PM   #26
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Default Covert carbines in .300

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Originally Posted by apoc527 View Post
Your black ops guys need some kind of suppressed, subsonic .300 BLK carbines to complete their arsenal. Doug did some statting on his blog, but AFAIK, there are no official GURPS stats for .300 AAC/BLK.
I agree that it would be a good weapon for covert operations. Is there any particular model or manufacturer that would be more likely to be procured for a composite black ops team composed of BORTAC, HSI/ICE SRT and other DHS agents and/or for a DEVGRU Black Squadron squad* or the Activity/'Army of Northern Virginia'?**

*An eight man SEAL squad plus four female HUMINT specialists is attached to Onyx Rain.
**There are some specialists we presume are from them attached to Onyx Rain and we expect that whatever faction within the Army/DoD wants to circumvent the DHS and keep things internal has got a team in Mexico already.
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Old 02-10-2017, 04:03 AM   #27
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Default Re: Body Armour

Quote:
Originally Posted by Icelander View Post
Does anyone have any idea how to make some modern body armours in 'Cutting Edge Armor' (Pyramid #3-85) terms?

I'm wondering about vests like the US Armor from the Enforcer line, like whatever the CBP is using. I don't know whether new agents in 2014 got issued a Enforcer 6000/Enforcer 5000/Enforcer XP or something else.

What materials in the real-world are Ballistic Polymer and Improved Ballistic Polymer, respectively? Spectra Shield and Dyneema fall under Ballistic Polymer, but I don't know about others.

What real-world materials are Improved Kevlar?
To give me a starting point for statting real-world armour with the Cutting Edge Armor rules, what are some of the most advanced concealable vests or other armour in existence right now?

And how heavy are they and what kind of threats are they rated for?

Does Improved Ballistic Polymer (TL8) exist right now or is it meant to represent late-TL8 improvements that are not commercially available as of now?
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Old 02-10-2017, 06:42 PM   #28
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Default Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017

A lot of this is stuff that you can research pretty easily on the internet, because most of these things are available on markets. Essentially though most current production body armor is either aramid (mainly KM2 Kevlar), Dyneema, or Spectra.

Rifle resistant armor adds ceramic plates, such as SAPI.

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Old 02-11-2017, 11:09 AM   #29
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Default Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017

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Originally Posted by sir_pudding View Post
A lot of this is stuff that you can research pretty easily on the internet, because most of these things are available on markets. Essentially though most current production body armor is either aramid (mainly KM2 Kevlar), Dyneema, or Spectra.
Well, research on the Internet has turned up Dyneema and Spectra, which are Ballistic Polymer, according to 'Cutting Edge Armor'. It also turns up a lot of ad-speak, but I don't know if any of that translates into Improved Ballistic Polymer. It's listed as TL8, but I don't know if it is really available commercially. If it is, I strongly doubt that PCs will accept anything less if given a choice.

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Originally Posted by sir_pudding View Post
Rifle resistant armor adds ceramic plates, such as SAPI.
Real military issue does, but if Improved Ballistic Polymer actually exists, it ought to be possible to make Flexible DR 18 armour that is proof against 5.56x45mm.
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Old 02-11-2017, 08:24 PM   #30
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Default Re: [Modern Firepower] Technothriller gear for secret DHS team in 2017

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Real military issue does, but if Improved Ballistic Polymer actually exists, it ought to be possible to make Flexible DR 18 armour that is proof against 5.56x45mm.
No such thing actually exists AFAICT; at least I am unaware of and unable to find commercial rifle-resistant armor without plates . Maybe Improved Ballistic Polymer is supposed to be Dragonscale which was included in High-Tech, despite turning out to probably be not very effective.

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