09-19-2009, 09:02 AM | #21 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Choosing not to wear glasses...
I can tell you my best friend effectively has Bad Sight with corrective lenses and Blindness without them. He has glaucoma and its at the point where he's legally blind even with corrective lenses.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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09-19-2009, 09:31 AM | #22 |
Join Date: Jul 2005
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Re: Choosing not to wear glasses...
Yeah, it seems rather arbitrary to base on TLs. It is clear that sometimes GURPS RAW is written without being as genre flexible as you would expect for GENERIC in the title. The writers of GURPS are making the assumption with the Bad Sight disadvantage that you are :
0) The corrective technology is going to be cheaply attainable. 1) Playing in a continuuing game. 2) That going to the store will be an option. 3) That TL6+ technology can correct any kind of bad sight. Consider a Farenheit genre where reading and books are outlawed. Glasses may not be available to the masses. It maybe illegal to own glasses. What if your character is honest? Consider a one shot where the character has lost her glasses fleeing from zombies in the middle of the night? Consider an insubstantal ghost character whose bad sight is due to being mostly on another plane of existence. "Baby, is that you? I can hardly see. Damn. What'd you do to your hair?" (That's a GHOST reference, in honor of Patrick Swayze) These are all cases where as the GM I would assume bad sight to be as limiting as the full 25 point version. As players and gamemasters, I think it is important to fully realize the ramifications of the disadvantages (or advantages) taken. Since 40 is the usual limit to disads, then if you have a 25 point disadvantage, then that should be a factor in almost every scene you are in. I have more trouble with giving 10 points for bad sight because it seems like its not all that disadvantageous in the games I've seen it in. If your GM doesn't have your glasses fly off on occasion or get broken on head strikes, you really have nothing more than a quirk, "wears glasses."
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09-19-2009, 06:14 PM | #23 | |
Join Date: Aug 2004
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Re: Choosing not to wear glasses...
Quote:
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09-21-2009, 06:06 AM | #24 |
Join Date: Apr 2005
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Re: Choosing not to wear glasses...
Of course, it may be appropriate to take the -10 version of Bad Sight and Vow (Eschew all corrective appurtenances) [-15] for a total of -25.
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09-21-2009, 08:07 AM | #25 |
Join Date: Mar 2006
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Re: Choosing not to wear glasses...
@LemmingLord:
Reading glasses are not the only kind so even in a Fahrenheit-Setting people will need glasses. Simply to operate vehicles (near-sighted) or maschines (far-sighted).
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15 minutes after Solomani and Vagr met, a Solomani started calling them Lassie. 15 seconds after the Vagr realised who Lassie was, the Solomani died. |
09-21-2009, 08:42 AM | #26 | |
Join Date: Jul 2005
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Re: Choosing not to wear glasses...
Quote:
Another setting might be a eugenics based society where to have glasses shows you are genetically inferior and should be killed or put into the ghettos for inferior people.
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disadvantage, q&a |
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