Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-04-2014, 10:47 PM   #21
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Passive Defense and 4e

In 3e you also had skills that gave passive bonuses and most players would buy 1/2 a point in it, like:

Running gave extra move.
Boxing gave extra dodge.
Karate gave extra damage.

Other thing to consider is 4e made swing weapons not suck so much, the knight with his dueling polearm can easily kill a peasant in one hit, and he can attack every turn.

Also, low tech 4e made armor closer to reality. 100 pound armor gives you DR9, not 7, and standard DR6 plate can pack a punch and give you only medium encumbrance.
__________________
I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
gilbertocarlos is offline   Reply With Quote
Old 06-04-2014, 11:22 PM   #22
muduri
 
Join Date: Oct 2009
Location: Harlem, New York
Default Re: Passive Defense and 4e

Quote:
Originally Posted by Anthony View Post
It was 2/3 of skill, but only functioned properly while at Light or No encumbrance.
Just dug out my old 3E books - hmm, yes, looks like it was that and no larger than a small shield - and if not, presumably you go back to your 1/2x skill for Parry. But no similar limitations for unarmed Karate / Judo Parries. I can see how that could get messy, e.g., trying to universalize for very strong or ultratech characters etc.

Having cast Zombie on this poor thread, I notice that duration is "the thread remains animated until destroyed" - but I promise to leave it either to continue shuffling or return to its grave as others will.
muduri is offline   Reply With Quote
Old 06-05-2014, 12:25 AM   #23
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Passive Defense and 4e

Quote:
Originally Posted by muduri View Post
Having cast Zombie on this poor thread, I notice that duration is "the thread remains animated until destroyed" - but I promise to leave it either to continue shuffling or return to its grave as others will.
Except it caught my eye now, and I have at least one question, though perhaps it is a bit silly. Passive Defense as it worked in 3e most of the time doesn't make a whole lot of sense... but sometimes PD was used to represent other effects and not just "glancing" off of armor. I have the most vague of memories of seeing it addressed elsewhere... perhaps Powers? I say that because almost every example of what I am talking about that doesn't fall under "glancing off of armor" (which sufficient DR or an opponent missing by 1 or some other circumstance already covers) involves - well- "powers", especially "Four Color" campaigns that deal with the "reality" of comic book superheroes (especially from previous eras).

So for the martial artist who has honed his chi, the mage with the permanent self enchantment, the reality warping super, etc. that really does have a "passive" dodging ability... well PD used to handle that. What is the 4e method?
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 06-05-2014, 12:46 AM   #24
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Passive Defense and 4e

Quote:
Originally Posted by Otaku View Post
So for the martial artist who has honed his chi, the mage with the permanent self enchantment, the reality warping super, etc. that really does have a "passive" dodging ability... well PD used to handle that. What is the 4e method?
Cosmic on your dodge, as I recall. Not sure where that's published.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 06-05-2014, 12:53 AM   #25
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Passive Defense and 4e

Quote:
Originally Posted by Otaku View Post
So for the martial artist who has honed his chi, the mage with the permanent self enchantment, the reality warping super, etc. that really does have a "passive" dodging ability... well PD used to handle that. What is the 4e method?
Step back from game mechanics and look at what you're actually asking for: "I want to be hard to hit without me putting forth any effort." The best choice there is Luck; use it to reroll your opponents' attack rolls against you.

The exception is the "passive dodge," because I have no idea what that means in real-world terms. If you want to dodge without it looking like you're intentionally dodging, I'd call that a perk: Lucky Dodger.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 06-05-2014, 01:31 AM   #26
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Passive Defense and 4e

Another option for a character who effortlessly avoids minor attacks is DR with Force Field. Just give it a special effect that attacks blocked entirely by DR appear to miss.
vierasmarius is offline   Reply With Quote
Old 06-05-2014, 06:12 AM   #27
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Passive Defense and 4e

Quote:
Originally Posted by muduri View Post
Sincere apologies for thread necromancy. Found this thread on PD from about a year and a half ago and there's one thing I'd like to find out more about, here:

What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?), or were there bonuses that applied specifically when you were lightly armored? Have experimented with dropping the +3 and re-introducing PD, and it's had the desired effect on knight vs. peasant, but one player's poor 75-point monk keeps getting brutalized, ha. Before I just drop it and get closer to RAW I thought I'd see if there was anything else balancing things in 3E.
Out of interest what was the issues with Knight vs. peasant?
Tomsdad is offline   Reply With Quote
Old 06-05-2014, 07:23 AM   #28
malloyd
 
Join Date: Jun 2006
Default Re: Passive Defense and 4e

Quote:
Originally Posted by vierasmarius View Post
Another option for a character who effortlessly avoids minor attacks is DR with Force Field. Just give it a special effect that attacks blocked entirely by DR appear to miss.
The other approach is to reduce your opponent's to hit rolls. Usually with vision penalties of some sort, but you could do an area effect Affliction too.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 06-05-2014, 07:41 AM   #29
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: Passive Defense and 4e

Getting Cosmic Dodge might provide the benefit that Passive Defence used to provide:
Quote:
Originally Posted by PU4:7
A Cosmic active defense can be used even when the rules
state that such a defense isnt possible against a particular
type of attack not just to stop Cosmic attacks! Thus, Cos-
mic Dodge lets you attempt to dodge a surprise attack, Cos-
mic Parry (Rapier) makes it possible to parry a flail, Cosmic
Block allows you to try blocking a bullet, and so on. This
never applies to Maledictions, area-effect attacks, etc. only
to attacks for which the active defense would normally be
appropriate, were it not for a rule or circumstance disallow-
ing it in this particular situation.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 06-05-2014, 07:42 AM   #30
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Passive Defense and 4e

Quote:
Originally Posted by vierasmarius View Post
Another option for a character who effortlessly avoids minor attacks is DR with Force Field. Just give it a special effect that attacks blocked entirely by DR appear to miss.
Hmmm, how much would you charge for a limitation on DR so that attacks that penetrate do their full damage? (You could call it All or Nothing or Binary DR.)
aesir23 is offline   Reply With Quote
Reply

Tags
dodge, passive defense

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.