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#11 |
Join Date: Sep 2004
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I find Danger Sense a bit vague... I would rather use:
Example #1: Good directional awareness of things that might be a danger to you. The range penalty for attacks that will contact you is zero and you get a direction and intensity good enough for an appropriate defense. - Detect (Danger, Common, 20 base; Reflexive +40%; Passive Use Only* -20%) [24] Example #2: A feeling when you're in danger but rarely enough (crit success) to tell you the direction or severity. This is enough to place you on alert but unless you can correlate it to an activity you're doing you won't know why you're in danger. Basically the same as default Danger Sense. - Detect (Danger, Common, 20 base, Reflexive +40%; Passive Use Only* -20%; Vague -50%) [14] *Based off Unconscious, but w/o Uncontrollable since it works in a predictable fashion but cannot be actively used. As a function of Detect you could drop the Passive Use to scan for threats or add Precise to get more details. |
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#12 |
Join Date: Feb 2007
Location: New York City
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In our campaign Danger Sense allows a defence but at a -4.
If one has Precognition they defend with no penalty. Also note that DS is not automatic, it requires a per roll. |
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#13 |
Join Date: Jun 2010
Location: Dreamland
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I can't remember where in the books it is, but Danger Sense (on a successful roll) will let you know an attack is about to hit you, and let you defend at -2, similarly to runaround attacks.
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#14 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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So, IMHO, yes: tell the player their Danger Sense just went off, but no way should you tell them it's because they're about to be attacked from behind. To my understanding, this is the RAW application of Danger Sense.
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#15 |
Join Date: Jun 2013
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Can someone please explain Danger Sense as I have never been wholly clear?
For example- If a character is approaching a room that will activate a trap upon entry, at which point would Danger Sense warn them ? |
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#16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The way I do it, is I warn them before they enter the room, but just that they sense danger (except on a crit. of course), so they don't know if it's a trap in the room, an ambush from behind or what. On the other hand they will get a defense roll of some kind (probably a dodge) against the trap, if they end up tripping it anyway.
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#17 | |
Join Date: Jun 2013
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That was the kind of answer I was hoping for. I was trying to think of any characters I have come across in fiction with 'non-Power' versions, and how it worked with them. Jimmy The Hand in the Riftwar series felt that a small tower he encountered was somehow 'off' so refrained from entering. Basically the entire construct was one giant camourflaged booby-trap. Last edited by Retcon; 07-06-2013 at 11:49 AM. |
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#18 | ||
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#20 |
Join Date: Jun 2010
Location: Dreamland
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Danger sense merely let's you do it. PV let's you use any defense, at no penalty.
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Tags |
active, danger, defense, dodge, sense |
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