Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-08-2013, 03:37 PM   #1
Yako
 
Yako's Avatar
 
Join Date: Jun 2010
Location: Germany
Default Retreat and area attacks / explosions

When rereading Campaigns for some details, I noticed that I interpreted the dodge rules regarding area attacks in a not strictly canonical way, which I would like to get other opinions on.

Namely, I did let players use unmodified dodge with retreat to get a step away from an area attack / explosion / cone.

Technically, as retreat is only for melee and dodge and drop for ranged attacks (like the aforementioned), this is not correct, however, I still think it makes sense that you can jump aside even without dropping prone.
Of course this should make diving for cover (to actually reach cover) impossible and never give any bonus (as dodge and drop would), but the basic idea seems sound to me, plus, as area attacks and such are very powerful already, I would not really like to make them hurt even more by making everyone sacrifice their next action at least to get up again (especially in a fantasy campaign where for most fighters being prone means not being able to attack at all).

So, what is your opinion, would you allow it in your games or not?
Yako is offline   Reply With Quote
Old 11-08-2013, 07:12 PM   #2
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Retreat and area attacks / explosions

As a campaign rule for fantasy play, I don't see a problem with it at all. Area effects are nasty; it's reasonable to nerf them a little when you're not playing superheroes.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
Old 11-08-2013, 10:34 PM   #3
Agent
 
Join Date: Nov 2009
Default Re: Retreat and area attacks / explosions

I would say 'no +3 to the roll' is quite reasonable for moving a Step away in time without going prone, and I've done the same. As long as they've not Retreated already or somesuch.
__________________
Mythweavers PbP
Agent is offline   Reply With Quote
Reply

Tags
area of effect, dodge, explosions, retreat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.