07-14-2017, 04:58 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: MH Thaumatology for Dummies?
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So Resit with Will for example.
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07-14-2017, 05:15 PM | #12 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: MH Thaumatology for Dummies?
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However, the Ritual Path Adept (Time) advantage lets you make your first energy accumulating roll in only 5 seconds, and lets you tap energy sources in only 1 second. So someone with that advantage and a bunch of energy sources available could potentially cast a ritual fairly fast, at least in under a minute. But Ritual Path Magic really isn't intended to be a system where mages toss spells in seconds. If you want to have a bunch of magic ready to throw at a moment's notice, that's where charms come in - you prepare charms ahead of time for the spells you want to cast, and then use them when the time comes, more or less in a single turn. But you have to have the right ones prepped. That's one of the tradeoffs for the Ritual Path Magic system - it's very flexible, you can pretty much do anything with it, but it's not fast. Quote:
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07-15-2017, 01:26 AM | #13 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: MH Thaumatology for Dummies?
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So what I'm getting out of this is Path/Book is not useful for quick protection or attacks and the caster better be packing a Glock.
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07-15-2017, 01:38 AM | #14 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: MH Thaumatology for Dummies?
It's not useful for casting a defense or attack suddenly, no. But you can cast a ritual that, for instance, will give you some decent amount of DR against attacks, triggered to start the first time you get attacked, and then go for a certain duration. That's the whole point of charms - you prepare the ritual you think you'll need ahead of time.
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07-15-2017, 08:28 AM | #15 | |
Join Date: Sep 2007
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Re: MH Thaumatology for Dummies?
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It also lends the system something of the feel of classic D&D, especially the tournament dungeons. Wizards know a lot of spells, but they have to pre-select only a few that they'll get to cast in the dungeon. There's no time in combat to memorize a new spell or do ritual casting. You fight with what you brought, and what you brought depends on how much you correctly anticipated about your target. Last edited by Anaraxes; 07-15-2017 at 09:14 AM. |
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07-15-2017, 08:46 AM | #16 | |
Join Date: Aug 2007
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Re: MH Thaumatology for Dummies?
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Path/Book Magic is different. Still not useful for quick casting unless you have 3 Ritual Adept Advantages but if you do casting only takes 1D6 seconds for Effect Shaping. People who want quick reaction abilities generally want something else than either of these systems. Try Psionics or Cinematic Martial Arts or just a big gun.
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Fred Brackin |
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07-15-2017, 09:13 AM | #17 | |
Join Date: May 2009
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Re: MH Thaumatology for Dummies?
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07-15-2017, 10:03 AM | #18 |
Join Date: Feb 2009
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Re: MH Thaumatology for Dummies?
As a note, see Ammunition Charms (pg 27 of RPM)! Then your Glock can fire bullets which unleash the painful hurting wallops when they hit (as opposed to the papercuts of mild annoyance which handguns normally deliver)
Also just buff up your Glock in general, that could be good See the 'indirect damage rituals that don't involve hand held projectiles' rules on pg 17 of RPM for fun with attack spells you don't physically have to lob Your spell loadouts are your friends, your bread and butter, this is how you get to be an ADnD style mage who can churn through his spell list in a few fights and then stack dice towers while the rest of the party handles the rest of the adventure (not quite, but close) With the combination of Fast Draw (Charm) and the pg 17 rule above (plus resistable attack spells and such), you can churn out 1 spell a round while your stock of charms holds out Here is an example for a Ninja Themed Ammunition Charm loving RPMist of a spell loadout (far from perfect, but it is there) Max 25 Conditionals Current Loadout Ultimately Sharp Go-Shuriken 3 3 Super Storm Go-Shuriken 4 4 Ultimate Power Go-Shuriken 3 4 Explosive Force Go-Shuriken 3 3 Healing Throwie 3 3 Ninja Smoke Bomb 3 3 Lion, Tiger and Bear Oh My! 2 2 Shadow Clone Technique 1 1 Friendly Bolas Barrage 2 2 Column 1 is the name of the spell, column 2 is the amount she currently has handy, and column 3 is how many she would have under the full loadout |
07-15-2017, 11:18 AM | #19 |
Join Date: Feb 2007
Location: New York City
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Re: MH Thaumatology for Dummies?
A ritual path caster also has a number of spell slots that can be filled with pre-prepared conditional spells (like a D&D mage memorizing spells per day).
IIRC it's Thaumatolgy + (Magery*2). So if you have Thaumatology 16 & Magery 3 you will have 22 slots. Plenty for an encounter or two. Use these slots for combat and defense spells. |
07-15-2017, 12:50 PM | #20 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: MH Thaumatology for Dummies?
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thaumatology |
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