06-20-2017, 01:30 PM | #11 | |||
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
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Honestly, this thread is causing me to wonder several things about Wall, so I think I'll start a new thread to ask those, rather than derail this one.
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06-20-2017, 02:10 PM | #12 | |||
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
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Incidentally, I went ahead and made that thread. It can be found here.
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06-20-2017, 08:20 PM | #13 | ||
Join Date: Sep 2004
Location: Canada
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Re: Wall Innate Attack - Encase the target?
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06-21-2017, 12:52 AM | #14 |
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
Ah, there we are, thank you. I tried to find this, but looked at Area Effect and the rules in Campaigns for them, and missed this part.
I have no idea where you are getting this ideas from (walls are pretty obviously 3-dimensional things), but Bruno has supplied us with the relevant text, so I think we're good to go here.
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06-21-2017, 04:22 AM | #15 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Wall Innate Attack - Encase the target?
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[Edit 12″ is 12 inches which is 1 foot or 1/3 a yard] Last edited by roguebfl; 06-21-2017 at 12:25 PM. |
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06-21-2017, 09:06 AM | #16 | ||||
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
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We don't care about the Ranged requirement, and it's not like the text is trying to say "None of these rules apply if the ability has a stated Range, or isn't Ranged." Seriously, it's basically "Hey, if the ability should have one of these traits, but doesn't define it, here are the defaults to use." One of those is a height of 12 feet, and as Area Effect and its variants (including Wall) should have a height, but it isn't defined, 12 feet is what you use. Quote:
Yes, it takes up an entire hex. That's sort of needed for, say, a wall of fire that continuously damages targets that stand in it. Quote:
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Just to avoid confusion, 12 inches is one foot, or 1/3 of a yard. 12 inches in a foot, 3 feet in a yard.
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06-21-2017, 09:54 PM | #17 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Wall Innate Attack - Encase the target?
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06-22-2017, 02:29 AM | #18 |
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
By poking it with your finger. Seriously, something that thin is going to shatter from a light breeze, unless you have enough levels of IA built into it that it actually gives some DR... at which point you've probably invested more points in that than you would have in sufficient Area Effect to accomplish what you're going for.
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06-22-2017, 08:21 AM | #19 |
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
If you want to ignore basic logic (thinner barriers give less protection) in favor of interpretations that break the game, feel free. The three options are that Walls take up full hexes at a time, may be thinned down (but not in a manner that stretches them out) without any changes to stats, or may be stretched out and have a linear decrease in DR+HP as they are thinned. Those options are fairly balanced, and won't break the game. Options that will cause serious problems, like your 1-micron-thick world-encompassing Wall that retains full DR, should be ignored.
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06-22-2017, 01:51 PM | #20 |
Join Date: Jun 2017
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Re: Wall Innate Attack - Encase the target?
Not if you (magically) increase the density :)
Material isn't mechanically relevant in Innate Attack Walls, correct? I could have a 1 yard earth wall of 24 DR and I could have a 1 inch think 'more dense' earth wall of 24 DR, correct? |
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