08-07-2015, 08:44 AM | #21 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: GURPS Thaumatology: Sorcery
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It's been said that GURPS Magic's magic system is overpowered, and it certainly looks to me as if it tends to dangerously often make for versatile spellcasters, but both RPM and Sorcery are grounded in the advantage point costs of 4th Edition and so presumably both can be used in the same world as different but co-existing magic systems, without game balance problems. |
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08-07-2015, 08:59 AM | #22 |
Join Date: Feb 2009
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Re: GURPS Thaumatology: Sorcery
I've used RPM and Magic Magic side by side no fuss, no muss, no issues
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08-07-2015, 09:05 AM | #23 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Thaumatology: Sorcery
I've been doing this for quite a while in my current campaign - Sicatra - and it works just fine.
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08-07-2015, 09:19 AM | #24 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Thaumatology: Sorcery
Quote:
Quote:
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08-07-2015, 09:37 AM | #25 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: GURPS Thaumatology: Sorcery
Great, thank you! Missed it in the sidebar. Was looking for it in all the wrong places... :)
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08-07-2015, 10:13 AM | #26 |
Join Date: Dec 2012
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Re: GURPS Thaumatology: Sorcery
Absolutely love Sorcery. Bought this immediatly.
I had already converted all my spells over to Powers-based magic a while ago but the one thing that was missing was Enchanting. Thanks PK for the great enchanting system! However, I don't think I understand the Alchemy section...It looks like a 1d healing potion would cost $1229, while an Icy Weapon Sword only costs $1152 plus the cost of the sword. That seems a little inconsistent. What am I missing? |
08-07-2015, 10:28 AM | #27 | |
Join Date: May 2009
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Re: GURPS Thaumatology: Sorcery
Quote:
Then again, I'm also the guy who wants the Experiment redone as an Inhuman racial template... :) |
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08-07-2015, 10:34 AM | #28 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: GURPS Thaumatology: Sorcery
I actually just tried applying the overman template (MH 5) as an inhuman package. The result felt quite nice. Though the 14 IQ looks a little overdone.
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08-07-2015, 10:46 AM | #29 |
Join Date: Nov 2004
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Re: GURPS Thaumatology: Sorcery
Hmmm. Sounds like a great bet for that Dresden Files Magic thread.
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08-07-2015, 10:53 AM | #30 |
Join Date: May 2009
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Re: GURPS Thaumatology: Sorcery
That'd be a good starting point, but the Overman is an upgrade lens, which are set up slightly differently from the Inhuman racial templates. Still, I can see that it would be a workable option, at least until I create an Experiment racial template myself. :)
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cancellation, powers, thaumatology |
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