08-02-2018, 01:00 PM | #911 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Alright, fixed the issue that was causing the ship to not be able to load. Posted the update release info to my last release message above.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-03-2018, 06:30 PM | #912 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Thanks, it seems to work fine now.
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09-19-2018, 08:17 AM | #913 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships Design Spreadsheet
I've found what I believe to be another minor issue - when a ship has a Contragravity system installed as a 'smaller system', it does not get the +2 Hnd from the contragrav. I believe it should, as a contragrav system's effect is absolute up to its rated maximum.
I think this should also apply if the vessel is equipped with Etherwood, as SS7, p.5 says "If the lift of etherwood exceeds the planetary gravity, the vessel flies as if it had contragravity lifters", and currently the sheet does not do this.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
12-16-2018, 05:51 AM | #914 |
Join Date: Dec 2018
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Re: GURPS Spaceships Design Spreadsheet
Any way I can convert all units to SI units? I.e., yard to meter, miles to km, lbs to kgs, etc
Last edited by BobRossImpersonator; 12-16-2018 at 06:00 AM. |
12-16-2018, 09:55 AM | #915 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
I've had a few ideas of options you could add to the spreadsheet if you like.
Make it so that lasers in weapons batteries smaller than major can have the phased array option. Also allowing some weapons other than lasers to have the phased array option (disintegraters and conversion beams say) at their base TL so as to make them closer to the phasers from Star Trek. Allow drop capsules to be modified for occupants of different SM's. In the Starship Troopers novel the powered armor suits massed about 1 ton so would have been SM+2. I don't know if this is possible but how about having it so that a missile launcher can carry a smaller number of larger missiles than normal. Say if a launcher normally carried 10 of a certain size missile you could opt to carry 3 of the next size up and only 1 missile of 2 sizes larger. Or base the decreased number on the missiles mass. This would allow for having "torpedo bomber" type space fighters that just carry a single large missile. |
12-16-2018, 02:38 PM | #916 | |||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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12-16-2018, 07:04 PM | #917 | |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Quote:
One other idea I had was to have miniature refineries available as habitat options the way you have mini and micro factories. Oh yeah, another idea I had was allowing someone to install 3 bridge slots and having it count as a bridge for the next larger sized ship. Kind of like you can do for improved sensor suites. Last edited by davester65; 12-16-2018 at 07:10 PM. Reason: new idea |
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03-29-2019, 06:13 PM | #918 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Hi, just a quick request. would it be possible under performance profiles to have it so I do not have to assign air or space profiles to a design that I don't want to? If I try do do that the spreadsheet gives me an error message every time I open or save the ship design. It would be for designs with say a fusion torch drive that I didn't design to ever operate in an atmosphere.
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08-26-2019, 12:34 AM | #919 |
Join Date: Sep 2014
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Re: GURPS Spaceships Design Spreadsheet
Has anybody had any luck getting this design sheet working in Google Sheets? the auto-convert feature doesn't seem to work on this one in places. I was hoping to make it public with my group and allow the players to manage the ship together and add in upgrades to it as they go, using the worksheet.
It would also be super helpful if I could use it on my chromebook, where there's no open office or excel, just web options. |
08-26-2019, 09:42 AM | #920 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
That doesn't really surprise me. The sheet is extremely complex, and while it doesn't absolutely need macro support to work it does rely on macros for many of it's more advanced features. I've been wanting to go back and redo the OpenOffice version for years now, and began redoing many of the macros to make it easier to do so, but the complexity of the sheet just made it impractical even with the much better inter-compatibility between OpenOffice and Excel.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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