12-12-2019, 08:00 AM | #21 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Planning a fallout game, need help
Stim-packs in Fallout 4 work over what, a few seconds? In previous versions they were instant AFAIK
I'd just call it healing x amount, either instantly, or over a few seconds if you want to keep the computer game feeling and have healing available instantly during combat, or over a short period of time - like 10 minute to an hour, if you want to have it be somewhat more "realistic" and call it a day. Equipment does not have to be expressed as abilities built with GURPS rules.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
12-12-2019, 08:23 AM | #22 |
Join Date: May 2014
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Re: Planning a fallout game, need help
In my conversion, I used the following:
Rather than having frequent use risk addiction, I borrowed the side-effect from ascepaline in Bio-Tech. |
12-12-2019, 08:26 AM | #23 |
Join Date: Aug 2013
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Re: Planning a fallout game, need help
cool, thanks guys
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12-12-2019, 03:28 PM | #24 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Planning a fallout game, need help
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12-13-2019, 06:32 AM | #25 |
Join Date: Aug 2013
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Re: Planning a fallout game, need help
What sort of stats should a supermutant have? It should have a lot of health but should it have innate dr?
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12-13-2019, 11:47 AM | #26 |
Join Date: May 2014
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Re: Planning a fallout game, need help
My Super Mutant stats are listed below. Per RPK's house rules, I separate Will and Per from IQ and modified the price of Unaging. I also use some of the After the End rules, hence the RP, and took some inspiration from the Super Mutant found in AtE 2.
Point Cost: 200 Attributes: ST 20 [90]; DX 12 [40]; IQ 8 [-40]; HT 14 [40]; Will 13 [15]; Per 12 [10]. Secondary Characteristics: Damage 2d-1/3d+2; BL 80 lbs.; HP 20 [0]; FP 14 [0]; Basic Speed 6.50 [0]; Basic Move 7 [5]; Size Modifier +1 [0]; RP 37 [20]. Advantages: Combat Reflexes [15]; Damage Resistance 4 (Tough Skin, -40%) [12]; Fit [5]; High Pain Threshold [10]; Less Sleep 4 [8]; Resistant to Disease +3 [3]; Unaging [5]; Very Rapid Healing [15]. Perks: Improvised Weapons (Two-Handed Axe/Mace) [1]. Disadvantages: Appearance (Ugly) [-8]; Bad Temper (9) [-15]; Bloodlust (9) [-15]; Ham-Fisted 1 [-5]; Overconfidence (12) [-5]; Racial Reputation (Cannibalistic murderers -2; Almost everyone; All the time) [-10]; Social Stigma (Monster) [-15]. Traits: Sterile [0]. Skills: Brawling (E) DX+2 [4]-14; Intimidation (A) Will+1 [4]-14; Scrounging (E) Per [1]-12; Survival (Local terrain) (A) Per [2]-12; Two-Handed Axe/Mace (A) DX+1 [4]-13. One of Guns (Rifles or Shotguns), both (E) DX+2 [4]-14. |
12-17-2019, 11:54 PM | #27 | |
Join Date: Aug 2013
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Re: Planning a fallout game, need help
Quote:
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12-18-2019, 07:57 AM | #28 |
Join Date: May 2014
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Re: Planning a fallout game, need help
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01-07-2020, 12:01 PM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Planning a fallout game, need help
As of today, Modiphius Entertainment are recruiting for a closed playtest for their Fallout RPG. Recruiting ends on 13th January, signing an NDA is required, and not all applicants will get playtest spots.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-10-2020, 04:47 AM | #30 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Planning a fallout game, need help
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Tags |
fallout, post-apocalypse |
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