12-12-2019, 10:19 AM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
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Land Management
By which I mean, is there anything about managing land, a la Pendragon, for a feudal/medieval setting in GURPS? Like if you are playing a landed knight, is there more detail about developing your manor and land, other than the stuff in the Basic Set or GURPS Middle Ages I?
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12-12-2019, 10:20 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Land Management
There is some discussion in GURPS Low-Tech Companion 3, which is available as a PDF from the online store.
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12-12-2019, 10:33 AM | #3 |
Join Date: Apr 2012
Location: Thomaston, GA
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Re: Land Management
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12-12-2019, 10:43 AM | #4 |
Join Date: Feb 2016
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Re: Land Management
If you want it to be a secondary objective, it is not a bad set of rules. If you want it to be a primary objective though, you may want to do some research.
If you want a simple system though, you could have land producing the equivalent of ([TL+1] × 5) bushels of grain per acre per year (assuming normal rotation). Animals produce 1/5th that amount in meat and 1/5th that amount in other products such as eggs and milk (you can shift production to favor meat or favor other products). Woodland products are 1/5th that amount in cords of wood, 1/10th that amount in meat, and 1/10th that amount in other products such as herbs. You would determine total production as the result of a management skill, with the margin of success or failure modifying the results by 10% × margin of success/failure. You could also add a quality modifier, ranging from -10 to +10, which would modify the relevant managing skill. Furthermore, managers could modify their skill at the benefit or cost of quality (conservation versus exploitation), every -1 to skill would increase quality by one for next season and every +1 to skill would decrease quality by one for next season. When the total negatives to skill from conservation reach -10, the overall quality would increase permanently by +1. When the total positives to skill from exploitation reach +10, the quality would decrease permanently by -1. |
12-12-2019, 11:00 AM | #5 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Land Management
Quote:
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12-12-2019, 11:08 AM | #6 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Land Management
Quote:
You may be looking at farm management rather than community management, but Its worth mentioning the more abstract options.
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12-18-2019, 02:38 AM | #7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Land Management
I wanted to point out that GURPS Realm Management is calling for playtesters. Might be relevant to your interests.
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