12-10-2019, 06:59 PM | #1 |
Join Date: Feb 2016
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Using RPM for Old World of Darkness [Thaumotogy]
I was just wondering if anyone had dabbled with using RPM in place of the various forms of magic for the Old World of Darkness? I was thinking that the magical systems would use different forms of Ritual Magic, with each type of supernatural creature would have its own propriety tradition, and with each tradition being divided into multiple Paths. Lesser supernatural creatures would have Magery 0+, but they could not take Ritual Adept. Greater supernatural creatures would have Magery 1+ and Ritual Adept. Corrupted versions would have the Perk of Spirit Contract.
For example, take Mage the Ascension. Sorcerers would be their type of lesser supernatural while Mages would be their type of greater supernatural. Every Tradition would have its own Ritual Magic specialty and each of the Spheres would be a Path. Warlocks would have a Spirit Contract with their patrons, which would give them great power in exchange for their souls (Soul Points equal to Will×5). So, what do you think? Would RPM be a good fit for the Old World of Darkness? What other settings do you think that RPM would work for? |
12-10-2019, 07:05 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Using RPM for Old World of Darkness [Thaumotogy]
I think it is ok for Mages, though some tweaks need to be done to boost them.
However for the other supernatural beings I would use other systems. Probably mostly powers based.
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12-10-2019, 08:01 PM | #3 |
Join Date: Sep 2007
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Re: Using RPM for Old World of Darkness [Thaumotogy]
Realm Magic in Thaumatolgoy is the system from GURPS MtA (thus an adaptation of the WW rules) with the serial numbers filed off and genericized.
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12-10-2019, 08:10 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Using RPM for Old World of Darkness [Thaumotogy]
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12-10-2019, 09:38 PM | #5 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Using RPM for Old World of Darkness [Thaumotogy]
Having made several cracks at oWod style magic (mostly in a Cabal-like framework), I eventually settled on:
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12-10-2019, 10:13 PM | #6 |
Join Date: Feb 2016
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Re: Using RPM for Old World of Darkness [Thaumotogy]
OI do wonder if Books (no default) might be better than Paths (modest default). With Books, you end up preserving some of the mystery of the setting. It also avoids munchkins.
I think that the Vampire Disciplines could work as either their own traditions (in the case of Assamite Sorcery, Setite Sorcery, Thaumaturgy, etc.) or as Books of Ritual Magic (Vampire). Blood Pool would be the energy pool from Magery (while it could only be refilled by using Leech, the practitioner could spend it to heal HP). Even the Physical Disciplines could be represented by individual Books (though it would be a bit more flexible than the default Vampire Disciplines). As for the Shapeshifters, you could have each species having its own tradition of ritual magic, with each Auspice, Breed, and Tribe having its own Book. Shapeshifters would gain two pools, Gnosis and Rage, each apportioned from the energy pool of Magery. Shapeshifters could use Gnosis without risk, but it would possess a slow recharge. Shapeshifters would have to make a Will roll, with a penalty equal to the number of Rage points spent during a turn, to avoid going berserk, but Rage could be recovered quickly. Last edited by AlexanderHowl; 12-10-2019 at 10:21 PM. |
12-11-2019, 11:09 AM | #7 | |
Join Date: Dec 2012
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Re: Using RPM for Old World of Darkness [Thaumotogy]
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12-11-2019, 09:38 PM | #8 | ||
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Using RPM for Old World of Darkness [Thaumotogy]
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12-11-2019, 10:24 PM | #9 |
Join Date: Feb 2016
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Re: Using RPM for Old World of Darkness [Thaumotogy]
The natural capabilities of Shapeshifters could be represented by a Path/Book of X, with X being the individual species. For example, Garou have Alternate Form, Rage, Regeneration, Warp, etc. Other species would have their own proprietary Path/Book representing the natural capabilities of their species. Or they could be abilities, but the natural capabilities of Shapeshifters are really expensive in GURPS.
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