01-15-2009, 12:24 PM | #51 | |
Join Date: Jan 2006
Location: Central Europe
|
Re: [Mass Combat] Statting a fantasy army
Quote:
I agree with Icelander that many troops can fight in several 'roles' as needed. Its not all that uncommon historically. Some of his cavalry sound like 16th/17th century European 'light horse' who carried muskets and dismounted to shoot.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 01-15-2009 at 04:08 PM. |
|
01-15-2009, 02:46 PM | #52 | |||||
Join Date: Mar 2006
Location: Iceland*
|
Re: [Mass Combat] Statting a fantasy army
Quote:
Quote:
Infantry with socket bayonet is functionally a Fire unit. Bayonets were rarely, if ever, used in a battle. They were fixed, yes, and a charge was ordered, but Grossman and others have argued persuasively that contact was rarely made. But nothing prevents a unit from carrying both crossbows and melee weapons. Historically this was not done because the added expense of training was unecessary. Anyone who had more resources could easily recruit more soldiers. Also, by the time crossbows were as good as they are in the TL(3+1) setting, gunpowder was already a mature technology. Quote:
And who could forget the piquets of the day at Assaye? While the cohesion of the composite 'battalion' thus formed could be questioned, the ability of the soldiers in it to stand and deliver volleys was certainly equal to that of any regiment in the army. I think the overlap between the skill set of infantry and infantry that is training to fire crossbow in volleys is more than the overlap between helicopter crew and infantry. I furthermore think that there is no comparison here. Quote:
Plenty of historical troop types are listed as more than one thing in these rules. All I'm trying to do is add a rule that allows for more customisation of those troop types which aren't, for whatever reason. Quote:
They are trying to do an awful lot of jobs with limited personnel. As such, they are adopting similar training doctrines as modern armies. They train often and well, in sharp contrast to some historical medieval forces. Instead of being focused training, though, this training aims to increase versatility.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|||||
01-15-2009, 03:14 PM | #53 |
Join Date: Jul 2008
|
Re: [Mass Combat] Statting a fantasy army
It increasingly sounds like you just want them to be anachronistic Line Infantry. Given that you have ahistorically advanced crossbows, the 3 F TS may not be inappropriate at all. But then you do want to price them, and they almost certainly should cost more.
Note that the 20% price difference between horse archers and light cavalry is 20% of a price that also includes horses. I don't think the horses got 20% more expensive, so I'd describe it instead as +20k/+4K, and charge a base of 50k/10k for your multirole infantry. That's too cheap for them to be balanced against unmodified bowmen, but if you let dedicated crossbowmen be priced as TL4 musketeers it's not so bad. Last edited by Ulzgoroth; 01-15-2009 at 03:26 PM. |
01-15-2009, 03:23 PM | #54 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Mass Combat] Statting a fantasy army
Quote:
In short, I want it to be possible to train and equip units for more than one role. I think Alternative Ability works well as a pricing. It nicely simulates that the troops have much the same equipment and training, but just need to learn some extra skills and maybe get an extra widget or two. Note that with Alternative Ability, the infantry that can act as F, Rec or just plain infantry will come out at about 56k/11.2k. They'd be 48k/9.6k if they were either Bowmen or Heavy Infantry. The anachronistic Line Infantry would contribute F at all times, though, not just when formed up as a missile troop.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
01-15-2009, 03:42 PM | #55 | |
Join Date: Feb 2008
Location: Virginia
|
Re: [Mass Combat] Statting a fantasy army
Quote:
|
|
01-15-2009, 03:46 PM | #56 |
Join Date: Jul 2008
|
Re: [Mass Combat] Statting a fantasy army
Recon as an alternate ability is kind of cheap, given that there's never any reason to take them into combat in their weaker recon form.
|
01-15-2009, 03:52 PM | #57 | |
Join Date: Feb 2008
Location: Virginia
|
Re: [Mass Combat] Statting a fantasy army
Quote:
|
|
01-15-2009, 04:05 PM | #58 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Mass Combat] Statting a fantasy army
Quote:
But then, I can imagine getting caught in a battle with the recon elements still out. There are rules for Encounter battles and such, aren't there? That would require them to use the weaker form. And note that Horse Archers essentially just add Recon to Medium Cavalry (at the price of a reduction of 1 in TS) and come in at 80% of the price. If we give the Horse Archers Good quality gear, they cost the same as Medium Cavalry with the Alternate Ability to act as Good quality gear Horse Archers. Which is good, because these units are essentially equivalent. In fact, it looks like the AA pricing mostly matches the unit types given in Mass Combat, at least at low TLs.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
01-15-2009, 04:06 PM | #59 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Mass Combat] Statting a fantasy army
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
01-15-2009, 04:11 PM | #60 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Mass Combat] Statting a fantasy army
Quote:
I'm thinking about making the Old Red One Medium Infantry. Something seems wrong about making them Heavy Infantry. Perhaps it's the fact that in the setting, plenty of much heavier troops exist. They come out at a final cost of $187K to raise; $19.88K to maintain for each element. TS when functioning as infantry is 8.25 and as missile troops it is TS 5.5. They can also be recon, but at only TS 4 since they are not as experienced at that role and their gear is a bit heavy for the role. I wasn't happy with calling them 'Elite' but they were better than 'Good'. So I made a new class of quality called 'Veteran', which costs +150% to raise, +30% to maintain and gives +75% TS.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
Tags |
forgotten realms, mass combat |
|
|