Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 03-27-2021, 01:20 PM   #1
InexplicableVic
 
InexplicableVic's Avatar
 
Join Date: Aug 2013
Default Holy Weapon vs. Flaming Skull

Had to make a ruling today about a holy warrior wielding a holy weapon fighting Venom Skulls (toxic versions of Flaming Skulls). Since they are diffuse, the most they can take from weapons is 1 injury for piercing/impaling, 2 injury from all others. However, the text for Holy Weapon says "Adds +2 holy injury--or +3 vs. demons, undead, and anything else the GM deems to be capital-E Evil." Faced with the choice, I allowed the Holy Warrior wielding it to do basically 5 injury per hit (since his minimum basic damage is 5 at 3d+2, not including the weapon). Otherwise, it seemed, the wielder of the Holy Weapon gets no benefit, really, and could just do 2 injury every round by using any of his weapons. That didn't make sense to me.

Sound right?
InexplicableVic is offline   Reply With Quote
Old 03-27-2021, 05:59 PM   #2
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Holy Weapon vs. Flaming Skull

I would apply the Holy damage bonus to the normal damage cap, so 5 points sounds about right.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 03-27-2021, 07:20 PM   #3
Joseph R
 
Join Date: Sep 2008
Location: London, U.K.
Default Re: Holy Weapon vs. Flaming Skull

2 for non-impaling/piercing mundane attack, +3 holy damage because is undead, meaning 5 total? That is certainly how I would rule it.

Ditto for other weapons with a magical "follow-up", such as flaming weapon. They are effectively treated seperately but delivered in one attack. The main consideration for such "follow-up" would be whether the monster is immune to that follow-up damage type (e.g. flaming skull hit with envenomed weapon).

Another factor is that most follow-ups do require the physical attack to penetrate DR, which is why the damages should be tallied separately, although of course the flaming skull has DR 0 so that isn't an issue. Actually that last point I think is another reason to back up your ruling as correct. If the follow-up would be ignored if it failed to penetrate DR, then it cannot by logic be limited to the initial 2 injury cap for the physical attack.
__________________
Blog: After the Ogre - Notes from a DFRPG / GURPS Dungeon Fantasy campaign.

Formerly known as Unwitting Pawn
Joseph R is offline   Reply With Quote
Reply

Tags
damage, diffuse, holy warrior, holy weapon, injury

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.