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Old 01-12-2020, 04:45 PM   #1
hcobb
 
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Default Working out the rules for the cart in TFT

What can I do with the two tiny mentions of cart loads on pages ITL 66 and ITL 67?

Building up to a video example here is part one, the PC party:

https://youtu.be/YuGJKEiSM6k
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Old 01-12-2020, 05:56 PM   #2
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Default Re: Working out the rules for the cart in TFT

Start by noting that (Load in pounds = (ST x 200)) is an absolute maximum, achievable only under ideal circumstances: a healthy horse (or two), pulling a well-constructed cart/wagon, with properly balanced cargo, on a smooth, well-paved road.

According to most real world sources (such as this one), a general rule of thumb is that a typical horse can pull a load (on wheels) of no more than 3 times its own weight (expressed as weight to load, 1:3), given the ideal circumstances above. If the road is bad or hilly, that drops to only 1:2, and only 1:1 on normal (non-road) terrain.

A full-grown draft horse can weigh between 1400 and 2000 pounds, which means a maximum load of 4200-6000 pounds using the real world rule of thumb. But ITL says a draft horse has an ST between 26 and 38, which would be 5200-7600 pounds, which is which is about 125% of what it ought to be, even for the ideal circumstances.

So I would fix it by saying the bottom end of the range is the base, and is (Load in pounds = (ST x ~50)), with a 2x bonus for having a half-decent road surface, or 3x for excellent roads (which may be uncommon, depending on the setting).

Last edited by FireHorse; 01-12-2020 at 06:13 PM. Reason: Math Error
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Old 01-12-2020, 06:15 PM   #3
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Default Re: Working out the rules for the cart in TFT

What is the adjustment to combat MA at various load levels?

My example has 30xST as the maximum load for full speed sprinting (which takes several turns to build up to).
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Last edited by hcobb; 01-12-2020 at 06:18 PM.
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Old 01-12-2020, 07:09 PM   #4
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Default Re: Working out the rules for the cart in TFT

That's a good question. All the references in ITL to MA adjustments from weight are for weight carried, not pulled, which is of course not the same.

Is that why you have the /6 in your calculation of Shelby's load? (Pulling as opposed to carrying?)
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Old 01-12-2020, 07:53 PM   #5
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Default Re: Working out the rules for the cart in TFT

Quote:
Originally Posted by FireHorse View Post
That's a good question. All the references in ITL to MA adjustments from weight are for weight carried, not pulled, which is of course not the same.

Is that why you have the /6 in your calculation of Shelby's load? (Pulling as opposed to carrying?)
Note that a divisor of ten gets you to adjusted 10xST at 100xST load, but this is seldom used secondary road.

Here's my road conditions adjustment chart: https://www.hcobb.com/tft/Cart_Wars.html
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Old 01-18-2020, 03:29 PM   #6
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Default Re: Working out the rules for the cart in TFT

Part two, the combat begins.

https://youtu.be/iZKYVDm1eJk
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Old 01-28-2020, 09:43 PM   #7
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Default Re: Working out the rules for the cart in TFT

It's important to note that the weight of the cart/wagon and harness is part of the weight pulled.

Anything like Armor would be multiplied by the divisor and then subtracted from the various weights, since the armor would be considered carried and not pulled.
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Old 01-28-2020, 10:54 PM   #8
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Default Re: Working out the rules for the cart in TFT

I treat the harness (stats as saddle and bridle) as weight on the animal.

Note that pulling three figures and the mule is less burdened than the horse with the old man riding him.
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