10-26-2013, 12:54 PM | #181 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Right, so it belongs on the list :D
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10-26-2013, 03:58 PM | #182 |
Join Date: Mar 2013
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
136) my fate character can't have "get drunk fight bears" as an aspect
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10-27-2013, 03:21 AM | #183 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
137) I can't use a Great Wish to send the Ginosaji after the Big Bad.
137a) Nor can I wish to become the Ginosaji |
10-27-2013, 06:20 AM | #184 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
138) My paladin's warcry is not "YOLO"
139) I may not have a super who got his powers from being bitten by a radioactive hippopotamus
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by vicky_molokh; 10-27-2013 at 06:39 AM. Reason: merger resulting in re-inventorisation of serial numbers |
10-27-2013, 06:14 PM | #185 | |
Join Date: Nov 2007
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
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10-27-2013, 06:23 PM | #186 | |
Join Date: Sep 2007
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
Does whatever a Radiated Zombie Psychic Mutant Killer Whale can." Nope. Just doesn't scan. |
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10-28-2013, 01:55 AM | #187 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
Example: Vow (Never Take a Life) and Pacifism (Reluctant Killer), both [-5]. The first is someone who may in the past have killed and knows he's capable of it, but just refuses to. The latter is someone who possibly never has killed anyone else and is psychologically unprepared for it should it inadvertantly happen. More Extreme Example: Vow (Never Fight Even When Forced To) and Pacifism (Total Non-Violence), both [-30]. The first is a choice to avoid fighting by all means possible. The latter is either a genetic predisposition or a deeply ingrained psychological condition preventing any kind of violent actions at all. Clear as mud?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-28-2013, 03:51 AM | #188 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Quote:
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10-28-2013, 05:38 AM | #189 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
140) I cannot play a Bard named Alice Cooper, who specializes in illusions and necromancy.
141) Especially not if his theme song is "I love the dead"
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
10-28-2013, 01:28 PM | #190 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
I understand your point, but non-violence does not require standing around with your thumbs up your butt. You can still defend yourself, and assertively, but not violently, try to stop criminals.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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