Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-13-2018, 11:09 AM   #9
malloyd
 
Join Date: Jun 2006
Default Re: Dabbler Perk

Quote:
Originally Posted by Fred Brackin View Post
It's not just Gurps v. English here but in Gurps, Engineer is a design Skill. Fixing the ship is Mechanic and Mechanic (Starships) is a valid choice.

<shrug> The guy in the engine room is very reasonably called an "engineer" but the "Mr Fix-it" aspect is Mechanic in Gurps (and several other games). I first started grappling with this semantic issue back in FGU's Space Opera.
It's a problem than the profession had too. Notice that the early schools established for this sort of training in the US are "Agricultural and Mechanical" and not "Engineering" colleges, and that one of the first disciplines to be formalized is still called "Naval Architecture". It's not until the 20th century that "Engineering" suggests a formalized design skill.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.