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11-06-2017, 06:34 PM | #1 |
Join Date: Nov 2017
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Attack is not opposed?
I was reading about GURPS online. I've never played before, but I've experience in D&D, Vampire the Masquerade, Star Wars by West End Games, etc. I see that if an attack roll is made, and succeeds, the defender rolls his (for example) parry skill independent of the attackers roll. Is this realistic?
If I was sword fighting, I suspect it would be much harder to defend against an expert swordsman than it would against someone of average skill. Ideally I'd like a game system where the PCs make all the rolls. For example for the enemy I could assume some reasonable default, and not roll the enemy's attack. Instead the PC would roll his defence skill against the static attacker's roll. For the sake of helping combat resolution to be quicker and thus combat more exciting. Has GURPS anything like that? |
11-06-2017, 06:41 PM | #2 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Attack is not opposed?
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Last edited by sir_pudding; 11-06-2017 at 06:47 PM. |
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11-06-2017, 06:49 PM | #3 | |
Join Date: Nov 2017
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Re: Attack is not opposed?
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ie: It's harder to defend against the expert swordsmith because his attack is so clever and well placed, and because he understands the motion of the blade so well. What you describe I don't consider the same thing. |
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11-06-2017, 06:55 PM | #4 | |
Join Date: Jul 2008
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Re: Attack is not opposed?
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Deceptive Attack can include things that you might not consider 'deceptive' as such, like a strike that's especially quick or directed so as to be difficult to counter. (Though it should be remembered that it works against all defenses, not only parries.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-10-2017, 07:28 AM | #5 |
Join Date: Nov 2017
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Re: Attack is not opposed?
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11-10-2017, 02:18 PM | #6 | |
Join Date: Jul 2008
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Re: Attack is not opposed?
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What I was getting at was that when the expert swordsman performs a no-deceptive, random-target-location attack they're performing the same attack as when the novice does (so long as neither of them fails, or crits, of course). Not a better version. They can perform a better version if they want to, and unlike the novice they probably do want to. EDIT: The expert might be exerting less conscious thought to for the same attack, which might be part of why they're (much) less likely to fail at it. Maybe. 'conscious effort' isn't really a core consideration.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 11-10-2017 at 02:22 PM. |
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11-06-2017, 07:01 PM | #7 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Attack is not opposed?
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If someone with a skill level of 12 fights someone with a skill level of 16, the parry scores are 9 and 11, the skill 16 person could take -4 to skill, dropping it to 12, when they attack which lowers the opponents defense from 9 to 7. That is technique in real life. Its harder to defend against the expert swordsmith because they can take bigger penalties and still land strikes. |
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11-10-2017, 07:30 AM | #8 | ||
Join Date: Nov 2017
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11-10-2017, 08:12 AM | #9 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: Attack is not opposed?
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Someone with skill level 18 vs 12. that is a parry of 12 vs 9. the 18 person can target arms or legs and still roll against 16, the 12 person would barely land those hits without taking a few seconds to evaluate. the 18 person would also defend against the 12 person more easily and without needing to step back as much, the 12 person would be stepping back. if the 18 person wants to land hits more easly, they can make their attacks more difficult to defend against, GURPS treats that as the -2/-1. the 18 person could take -4 to give -2 making it more harder for the 12 person to defend. I train with people who are still learning the basics of longsword, I don't go all out (by that I mean using techniques that would land on them because they don't know how to defend), I fight at their level (or a little more) so they can learn, this is true for all fighting. |
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11-06-2017, 07:13 PM | #10 | |
Join Date: Jun 2013
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Re: Attack is not opposed?
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Having Deceptive Attacks be retroactive - that is, imposing a -1 to defense for every 2 points by which you were under your target number - could do some of what you're looking for, but isn't very realistic and can make combat a bit more boring, as it removes some of the gambling nature from the contest. As for only having the players roll, treating NPC's as always rolling a 12 might not be horrible. A foe with Broadsword-12 could instead be interpreted as one who imposes a +0 to defense and a +4 to attack (he never makes deceptive attacks, and the characters can get away with giving him up to a +2 to Parry), while one with Broadsword-18 would impose a -3 to defense and -2 to attack (he always makes -6 deceptive attacks, and the characters must always impose a -1 to his Parry to hit him).
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