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Old 07-02-2019, 06:43 PM   #11
HeatDeath
 
Join Date: May 2012
Default Re: Anti-tank weapons

Quote:
Originally Posted by tomc View Post
Next time you need a tank, try summoning an Ogre.
That reminds me, I really do need to write up my idea for two-hex mechanical multi-spear-thrusting crossbow tracked automatons.

Main Batteries = 3-hex jabbing pike
Secondary Batteries = 2-hex jabbing spears
Missiles = 1-shot heavy crossbows

Hull armor blocks at least 4 hits.

Etc...
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Old 07-02-2019, 07:34 PM   #12
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Anti-tank weapons

Quote:
Originally Posted by HeatDeath View Post
That reminds me, I really do need to write up my idea for two-hex mechanical multi-spear-thrusting crossbow tracked automatons.

Main Batteries = 3-hex jabbing pike
Secondary Batteries = 2-hex jabbing spears
Missiles = 1-shot heavy crossbows

Hull armor blocks at least 4 hits.

Etc...
Da Vinci had some impressive ideas along those lines.
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Old 07-03-2019, 02:13 AM   #13
Tywyll
 
Join Date: Nov 2017
Default Re: Anti-tank weapons

Does being pinned count as helpless for purposes of slaughtering?

If not, then how would you represent someone having their helm torn off to get at the juicy juicy meats inside? Say 3 or 4 goblins swarm a tank in HTH and pin them...then what? Their measly daggers can't hurt them, but they could if they could strip off the armor, jab it in weak points, etc.

Been reading a lot of Goblin Slayer and it has me thinking about that sort of thing.
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Old 07-03-2019, 08:41 AM   #14
zot
 
Join Date: May 2018
Default Re: Anti-tank weapons

Unarmed Combat III+ shield rush does 1 or 2 points of damage that ignores armor (whether or not Toughness protects looks to be up to the GM)

Poison ignores armor (once administered)

These spells ignore armor:
  • Shock Shield
  • Staff of Striking occult damage ignores armor
  • Staff to Snake for Staff of Striking and up
  • Death Spell
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