04-20-2019, 11:40 AM | #11 |
Join Date: Dec 2017
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Re: Gate stabilisation
That is a good way to think of them. Another side to that comparison: what became of the roman roads in the dark ages? They existed, but as scattered bits and bobs leading from you to who knows where...
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04-20-2019, 11:44 AM | #12 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Gate stabilisation
theyre mostly still there, just 10 or 20 feet underground now :)
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04-20-2019, 07:05 PM | #13 | |
Join Date: Jan 2015
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Re: Gate stabilisation
Quote:
As for riverboats--or even sailboats or ferries--yes, they may exist. But they can't begin to compete with the throughput of the gate. Traffic can flow in both directions as fast as it can be organized. Which is why there is a sophisticated queueing system on each side, to maximize efficiency. Yes, the cities charge thru the nose to use the gate, but it makes crossing the river quick and easy. |
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04-21-2019, 03:06 AM | #14 |
I do stuff and things.
Join Date: Aug 2004
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Re: Gate stabilisation
I like this idea. Personally, I _never_ try to make things fit exactly within an RPG's rules; story comes first. Just because the rules limit what the PCs can do, that doesn't mean that the rest of the world has to operate under the same limitations. The rules are for the players; the GM does what is best for the adventure.
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Battlegrip.com, my blog about toys. |
04-21-2019, 04:31 AM | #15 | |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Gate stabilisation
Quote:
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04-21-2019, 11:42 AM | #17 |
Join Date: Aug 2018
Location: Richmond, VA, USA
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Re: Gate stabilisation
The campaign I am in has very limited gate travel, but the idea of draining fatigue points from each traveler is an excellent idea. If I ever get to the point where I am ready to run my own campaign I'll keep that in mind.
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RVA_Grandpa ----------------------------------------- https://travelingthelabyrinth.blogspot.com We never really grow up; we only learn how to act in public. |
04-21-2019, 01:45 PM | #18 | |
Join Date: Nov 2010
Location: Arizona
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Re: Gate stabilisation
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Kind of like Guy McLimore's old "Crossroads Inns" (which are always a thing in any campaign I'm GM-ing), only instead they're "Gateway Inns!" ;-) |
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04-21-2019, 02:26 PM | #19 | |
Join Date: Sep 2018
Location: North Texas
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Re: Gate stabilisation
Quote:
I also like the idea of there being a difference between ancient Mnoren-built gates and those that wizards can pull off. I think that is really the only practical way of providing for large-scale, safe and reliable gate travel if that's something the GM wants in their campaign.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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