07-18-2015, 11:41 AM | #81 | |
Join Date: Feb 2014
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Re: [Combat]: Do you bow, bro?
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"Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!" |
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07-18-2015, 12:13 PM | #82 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Combat]: Do you bow, bro?
This. If you want a magical ranged fighter, use magic as powers. I'm fond of the wizard who has three or four alternate attacks or even modular abilities that use an element (say -- fire) to make several forms of attacks. be careful to cap the damage output of the innate attack though .
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-18-2015, 12:22 PM | #83 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Combat]: Do you bow, bro?
Then you haven't read enough RPG books. There's far worse out there.
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07-18-2015, 12:28 PM | #84 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Combat]: Do you bow, bro?
For anyone seeking really bad layout, I can recommend first edition Fuzion, which is a classic case of an author going wild with DTP. He'd have used flashing ink if he could get it. Continuum, by contrast hurts the eyes because of lack of application of DTP facilities.
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07-18-2015, 12:56 PM | #85 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Combat]: Do you bow, bro?
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The sheer number of basic spelling and factual errors in RPGs at large is depressing. Sorry White Wolf, but vampires cannot transmit sickle cell anemia. It's a genetic disease, not malaria.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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07-18-2015, 01:05 PM | #86 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Combat]: Do you bow, bro?
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I'm rather embarrassed as I too have stated how the points to hours ratio is an optional loose rule at best. Right in front of me is a distance for missile weapons though, trivially point blank. Of course my arm is only arm length, so right in front of me would be much closer than half whatever that may measure. I'm using subjective terms here. I would hope context makes their meaning clear. People fall all the time globally. But no single person falls 50% of the time when in combat and not dodging furiously or across uneven broken ground. But apparently statistics including numerous out of shape panicking police officers means that Gurps adventurers that aren't failing fright checks or moving fail just as often. It's weird that default Gurps characters are slightly superhuman in every other regard.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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07-18-2015, 01:08 PM | #87 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Combat]: Do you bow, bro?
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Flame Arrow! - Innate attack 9d (Burning; Variable, +5%; Cost Fatigue (1 FP per 3d), -5%; Mana Based, -10%; Requires Incarnation, -5%; Requires Gestures, -5%, Increased Range, +10%; Increased 1/2D only 2, +10%) [45] Flame Arrow. - Innate attack 1d (Burning; Mana Based, -10%; Requires Incarnation, -5%; Requires Gestures, -5%, Increased Range +10%, Incred 1/2D 2, +10%) [5/5= 1] Ignition [1] |
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07-18-2015, 01:35 PM | #88 | |
Join Date: Mar 2015
Location: Kernersville, NC
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Re: [Combat]: Do you bow, bro?
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Sure, you'll find some pretty rough Kickstarted RPGs these days for download, but in the last five to ten years the AAA PnP RPGs out there have finally started to understand that not only do the rules need to be solid, but you need to present them clearly and attractively. There are some games far inferior to GURPS that have a huge and growing following, in part, because of increased production values. I'm not saying GURPS needs to have the production value of a Serenity RPG or D&D5, but it really does need a redesign (not of the rules, of everything else...except the indexes... the indexes are spot on) to recapture people's imagination. Play shouldn't be bogged down by poorly organized rules books, y'know?
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Feyworld: A GURPS Low-Tech Fantasy homebrew campaign |
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07-18-2015, 01:41 PM | #89 | |
Join Date: Jan 2010
Location: Brighton
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Re: [Combat]: Do you bow, bro?
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We all walk*, we have for the sake of using this thread's context 'a high skill in walking', so high in fact it would take severe negative mods for us to have to "roll" our walking skill even in combat. Most falling in normal circumstances would be more akin to critical failure, not a skill 10 person missing a close range attack. Default GURPS characters are not slightly superhuman in all other regards, your citing someone with skill of 10 in combat, that's pretty average and unskilled in GURPS terms. If I have that skill level and swing at a chap standing in front of me (even at 6' if I'm using a reach 2 weapon), I'll miss half the time even if he doesn't go to any specific effort to avoid my blow. I also don't know why you feel you have to infer panicked and out of shape police officers. Yes they are not delta force, but equally combat is actually hard, especially for skill 10 combatants (also leaving aside not all combat situation are optimal) Those are the stats, I applaud a system that actually says we'll pay attention to the stats, not what everyone "knows" is true or possible. Especially as when it comes to combat people who actually have direct experience are in the distinct minority. Remember also that with just a second's aim you will be adding significant bonus, even just making a determined AoA you'll increase you chances. in a non combat situation I think you'll find both of these actually take place an awful lot *generally speaking Last edited by Tomsdad; 07-23-2015 at 12:05 AM. |
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07-18-2015, 01:51 PM | #90 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Combat]: Do you bow, bro?
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