11-09-2005, 02:16 PM | #11 | |
Join Date: Sep 2005
Location: Topeka, Kansas
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Re: GURPS IW/Cabal: Jumper (Spirit) Advantage(s)
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My intent is to find out how/if to determine the TIME it takes a Jumper (Spirit) user to get from world to world, if they can even do that, or are they limited only to traveling to the astral plane(s) of the world they are on, and must find other ways to travel to other WORLDS. EDIT: Also, not to be rude, but what it says in Powers means nothing to me, as that book (at least from what you said) doesn't talk about the Infinite Worlds setting and such... I'm sure there would be a difference between the uses of the advantages between Infinite Worlds settings, and SINGLE world settings. One could BAN Jumper (World) under the idea that there ARENT other worlds, and still have the astral planes therefore Jumper (Spirit). As for Cabal being 3e, it might be, but they are mentioned enough in the new Infinite Worlds book that how they GET to other worlds becomes an issue.
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Cleopatra: Whenever she assigned me to the switch, was that Voice, or was Raina influencing her thinking? Because, I mean, if it was Raina, she got inside my head and decided that I would screw it up. Last edited by Ragabash Moon; 11-09-2005 at 02:20 PM. |
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11-09-2005, 02:30 PM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS IW/Cabal: Jumper (Spirit) Advantage(s)
I'm not sure I understand the confusion . . . Jumper, like Warp, is instantaneous. If it works, you blip from A to B in zero time. Jumper (World) lets you teleport between two parallel realities instantaneously; Jumper (Spirit) lets you step into the spirit realm instantaneously. Neither has anything to do with "travel" per se. It's possible that some places reached by either form of Jumper might be realms in which it's possible to physically journey to other planes of existence, but that's setting-specific, and not a function of Jumper. If you go somewhere like that, you'll have to walk, use Flight or Warp, ride a specialized vehicle, etc., to travel around.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-09-2005, 02:57 PM | #13 | |
Join Date: Sep 2005
Location: Topeka, Kansas
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Re: GURPS IW/Cabal: Jumper (Spirit) Advantage(s)
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That's what I'm saying, so if a Cabal member uses Jumper (Spirit) on Homline, then they are in the ASTRAL plane of Homeline... right? Can they then go to Merlin, must they walk to Merlin's Astral plane then hop back out in Merlin? It seems to suggest this in IW when it says that all the astral worlds are connected, but the journey is dangerous.
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Cleopatra: Whenever she assigned me to the switch, was that Voice, or was Raina influencing her thinking? Because, I mean, if it was Raina, she got inside my head and decided that I would screw it up. |
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11-09-2005, 03:28 PM | #14 | |
Join Date: Aug 2004
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Re: GURPS IW/Cabal: Jumper (Spirit) Advantage(s)
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11-09-2005, 04:07 PM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS IW/Cabal: Jumper (Spirit) Advantage(s)
Whether or not various spirit realms are connected is entirely a GM call, as is how to get from one such realm to another by physically journeying. It isn't something that is (or even should be) intrinsic to Jumper, and it isn't a topic that we have a "canon" answer for at this time for the IW setting.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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cabal, infinite worlds |
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