10-10-2010, 04:26 PM | #11 | |
Join Date: Aug 2007
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Re: Thamatology Spell Systems
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In my opinion though it's not a great fit for D&D-ish stuff. Path/Book is better for things like Buffy the Vampire Slayer where magic is all candles and chanting than pointing fingers and zapping. On the other hand I would use Path/Book for Gurps Conan and several other fiction-based settings.
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Fred Brackin |
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10-10-2010, 04:42 PM | #12 |
Join Date: Feb 2007
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Re: Thamatology Spell Systems
I'm very interested in hearing how Path/Book has worked for people.
Does the system need more rituals? More guidance for winging it?
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
10-10-2010, 06:32 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Thamatology Spell Systems
Path is probably good to go as is. Book requires a few more books to be worked out before hand, IMO. Each of the example books is clearly for a slightly different magical style.
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10-11-2010, 10:28 AM | #14 | |
Join Date: Oct 2007
Location: Vermont
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Re: Thamatology Spell Systems
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I would, however, greatly appreciate a supplement with many more rituals and a "ritual building toolkit" of some sort. It's at the very top of my personal GURPS wish-list.
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My ongoing thread of GURPS versions of DC Comics characters. |
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10-11-2010, 10:48 AM | #15 | |
Join Date: Apr 2007
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Re: Thamatology Spell Systems
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I've actually mixed magic systems in my game... shamanistic magic (native tribes/voodoo/etc) uses Path magic, I have a Cthulhuian Book magic, traditional wizard schools use the default Magery system, divine magic uses Threshold, I have several of the 'improvised' magic systems (Runic, Ritual, etc), and the truly powerful mages (and powerful undead like liches) uses a Powers based magic system. Some people mix and match - for example, most liches needed the Magery system to BECOME a lich and retain their old system but can learn new Power based magic and even dabble in Book magic collecting old tomes. The main advantage of Path/Book magic is the lack of Magery pre-reqs for it in my game. ANYONE can find an ancient tome and try the invocations/learn the spells from it, or study under a tribal shaman to harness the spirits for those forces, allowing non-mages access to some level of power, albeit it generally slower and less flashy than traditional Magery spells. |
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Tags |
fantasy, path/book magic |
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