05-08-2011, 01:46 PM | #1 |
Join Date: Jan 2008
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Gurps is dying a slow death
I already know that this may create some negative responses, but I will say this because I think it needs to be discussed. With SJG new electronic strategy for Gurps, it is slowing shrinking away and dying as a product line. In a product life cycle if you are not maintaining or growing then you are shrinking. Simple math, only three choices. When you pull all your product off store shelves and rely strictly on electronic sales, you are losing market and shrinking. We are not an electronic society regarding our books just yet. There are a LOT of published game systems on my local hobby stores shelves, but Gurps space is shrinking away and so are the local players interest in the system. It is such a shame to watch it die off, but it is.
The question is: HOW CAN WE PULL TOGETHER AND REVERSE THIS TREND? If I was SJG, my strategy would be this. Pick one area with a few hobby stores and then try some marketing tactics there. Pay attention to the results and note what gets Gurps interest growing and expanding. Then I would just copy that into every other market as resources allowed! |
05-08-2011, 01:51 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps is dying a slow death
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If you really are interested in promoting GURPS you should a)join the MIB and b) post reviews to sites like RPG.net. You are preaching to the choir here. |
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05-08-2011, 01:51 PM | #3 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Gurps is dying a slow death
Oooo, monday morning development.
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Or wait, the opposite of that. Quote:
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05-08-2011, 01:59 PM | #4 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Gurps is dying a slow death
For what it's worth, the tabletop gaming industry is dying a slow death. When I started gaming 15 years ago the hobby was arguably in its heyday and finding players was trivially easy. These days you have to explain to people who only know video games that it's possible to play RPGs "analog."
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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05-08-2011, 02:03 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps is dying a slow death
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05-08-2011, 02:03 PM | #6 |
Join Date: Apr 2011
Location: Ohio
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Re: Gurps is dying a slow death
They no longer carry GURPS at my FLGS. Surprisingly, D&D is dying off too. Pathfinder now has twice as much shelf space as D&D.
They have a whole rack devoted to Munchkin. Perhaps SJG should do a GURPS: Munchkin. |
05-08-2011, 02:08 PM | #7 |
Join Date: Mar 2010
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Re: Gurps is dying a slow death
Ah. I see that Kromm's responses to your expressing this idea previously have been forgotten. May I suggest you go back and re-read your previous threads on this topic to refresh your memory?
SJG is doing what gives them the best returns on their investments. You appear to disagree with what their numbers tell them. That's ... nice, I guess, but ultimately irrelevant. |
05-08-2011, 02:15 PM | #8 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Gurps is dying a slow death
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* Not to get into local politics, but the church he goes to qualifies in being called a "cult" according to the guidelines set by Issac Bonewits.
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05-08-2011, 02:21 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps is dying a slow death
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05-08-2011, 02:47 PM | #10 |
Join Date: Aug 2004
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Re: Gurps is dying a slow death
Not that I want to derail the thread, but could you point me towards these guidelines?
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Tags |
death of gurps, death of the industry, kromm explanation, rev. pee kitty, uninformed speculation |
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