11-24-2016, 06:18 PM | #11 | |||
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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Technically the power cell should be included in the magazine.... but this would mean going over every EM guns magazine and making sure they all check out...( hmmm... perhaps I can do it as a future post on my blog). Now for the gauss pistol, needing a C cell is a typo. Each shot is only about ~490joules of KE and would need just under a kilowatt to power so it would need 2 B cells to power its 40shots (or 20 shots with 1). Also note that the gauss machine pistol has the same output as the pistol but only uses 2 B as well. Quote:
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What I meant is that I'm not a fan of the fact that the personal scale gauss guns are all dart launchers. Flechettes have horrible after armor effects, I'd rather see them used as optional APDS style rounds for anti heavy armor work rather then GP rounds. But yeah, I'll get to work in a bit on seeing if there is any stat difference between a rail gun and a gauss gun. If I'm going to guess, being a rail gun is going to be treated as a modifier that makes a EM gun cheaper but limits it ROF to semi-auto.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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11-24-2016, 09:51 PM | #12 | ||
Join Date: Jun 2013
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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Distinctions between EM guns and other guns seem relevant. I agree that the distinctions should be played up as much as feasible. |
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11-25-2016, 12:20 AM | #13 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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Basically, its the power relative to a weapons weight as well as its form factor that plays a part in determining rcl. Rifles are held with two hands and have decent weight so they tend to have low rcl, pistols are hard to steady and tend to be light for their power so have higher rcl while larger weapons tend to be really heavy relative to their power to bring rcl back down again. EM weapons would have some modifier that reduce their power relative to a gunpowder round. Yeah, running the numbers they seem to be ~half as heavy as a gauss weapon of the same output. Cost is still $1,000/lbs.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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11-25-2016, 01:48 AM | #14 |
Join Date: Mar 2013
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
But will I be able to load APFSDSDUAMB at the end of this?
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11-25-2016, 02:55 AM | #15 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
Why not just use a shaped charge nuke at that point lol?
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
11-25-2016, 05:19 AM | #16 | ||||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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But I'll try to make a point of taking some time and working out the details as best I can and post back.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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11-25-2016, 08:40 AM | #17 | |||
Join Date: Jun 2013
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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But the degree to which they're an upgrade over conventional guns is still interesting, so I'll try to pick two to compare. The Medium Pistol, 7.5mmCLP weighs the same as the Gauss Pistol, 4mm, so I'll start there. I'll have them both firing APEP, and using the new rules. Damage: 4d pi- (3) vs. 4d pi- (3). I didn't assume a liquid-propellant slugthrower, and maybe I should have, but as it is, the Gauss gun can boost its damage to 4d+4, and that's a win. It's the difference defeating DR 30 for 2 points of injury or 4, which sounds bad, but if you're shooting at someone wearing a light clamshell and you can kill them eventually, that's not too bad; and 4 injury at a time is faster. It's also a much bigger difference on a vitals hit, 12 vs 24. Acc: 2 vs 3. Gauss wins again. Range: 450/5,700 vs 1,000/4,200. The 1/2D is in Gauss's favor, but do you hit targets with -14 from range when your Acc is 3? I'm not inclined to think this is important. Weight: the weapon weight, weight per magazine and Bulk are identical. RoF, Rcl and ST: same. Shots: 30+1 vs 40. It's nice to be able to shoot bullets 32 through 40, but I suspect pistol fights are over by then. Cost: $900 vs $1,700. The low-tech solution wins by a wide margin, suggesting that even at TL 10 and beyond, street criminals and home defenders will often pick guns that go bang. Cost per shot: $0.60 vs $0.30. How many shots would you have to fire to make up the weapon difference? Well, I could calculate it, but I won't: suffice to say, it's nice to be able to shoot at someone 100 times for $3, but paying $6 for the privilege isn't backbreaking. They both run off power cells, too, and the Gauss gun's is more expensive, so that brings them closer to even. Honestly, I expected the Gauss gun to win by a landslide, but it's pretty close. +4 damage and +1 Acc is worth $800 to adventurers that can afford it, but police forces? Militias? Civilians? Hard to say. |
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11-25-2016, 09:14 AM | #18 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
I think these changes are going in the right direction. Presently, EM guns feel less-than-useful compared to ETC firearms given the latter's flexibility with ammo choice.
It also bugs me that EM weapons are ALL these low-caliber, flechette-type weapons. I have a soft spot for the "bead guns" in David Weber's Empire of Man series. I admit, I'm also curious as to why Mr. Pulver is looking at GURPS EM weapons at this time...could there be a new book coming out or in the works? Perhaps Vehicle Design? Or GURPS Space Opera??? (squee!)
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11-25-2016, 01:14 PM | #19 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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(This will, of course, create an imbalance with beam weapons... but if we're happy with projectile damage, that means beam weapons are too weak).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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11-25-2016, 01:38 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra-Tech] Optional rule for EM guns, feedback wanted
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I could see an article on generic simplified cinematic guns -- in space opera, if there's supposed to be a legitimate choice of weapons, you want the weapons balanced against one another, but don't otherwise care if they would actually work -- but UT has always tried to be a little harder. |
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