08-07-2020, 12:55 PM | #11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about bone armor
Yeah, I'm just using HP as shorthand to keep track of when to level down from DR 3 to DR 2, then DR 1, then DR 0. Maybe I should call it something else than HP.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-07-2020, 01:19 PM | #12 | ||
Join Date: Aug 2018
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Re: Question about bone armor
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Or: calculate total SAPs based on DR*10 like you did above, which is probably easier, and calculating "max DR" v "current DR" based on that? Treating DR as a depletable pool is probably simpler though since it is healed like HP is. Especially since LT also has DTA rules (armor is protected with 1 less DR it gives wearer, has own HP) the application of both to semi-ablative DR would be kind of "lighting the candle on both ends" in terms of DR gradually reducing both to losing it's own HP and accruing SAPs. Does anyone know if there was any fully ablative (-80% in Basic Set terms) DR for any worn armor in LT? Something with a 1:1 stop/loss ratio (Semi-Ablative has a 10:1 ratio) would lose DR so fast that tracking HP sounds mostly pointless. |
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08-07-2020, 01:51 PM | #13 |
Join Date: May 2007
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Re: Question about bone armor
Fully ablative would be odd for armor because it would imply that (say) a bullet piercing a hole through a breastplate would render the entire rest of the breastplate completely useless.
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08-07-2020, 02:00 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about bone armor
Something that shatters. An obsidian breastplate.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-07-2020, 02:12 PM | #16 |
Join Date: Feb 2016
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Re: Question about bone armor
Obsidian would be scaled though, as it would otherwise be too cumbersome, so only pieces would shatter.
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08-07-2020, 02:24 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Question about bone armor
Most armor is somewhat to fully ablative if you look at a small enough area, it's just that it's usually more along the lines of creating a new chink in armor (targetable at -8) than reducing the overall DR.
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08-07-2020, 02:31 PM | #18 | |||
Join Date: Feb 2007
Location: New York City
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Re: Question about bone armor
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Last edited by Tinman; 08-07-2020 at 02:35 PM. |
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08-07-2020, 05:51 PM | #19 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about bone armor
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Edit: So how many HP should each use of Armoury restore. I'm thinking that 1 hour of repairs restores MoS times two "HP" (minimum 1) and uses up... say $1d worth of resources. Bone armour isn't very expensive.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 08-07-2020 at 05:55 PM. |
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08-08-2020, 08:38 AM | #20 | |
Join Date: Jul 2009
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Re: Question about bone armor
The rule for semi-ablative DR is (from B47), "When an attack strikes semi-ablative DR, every 10 points of basic damage rolled removes one point of DR, regardless of whether the attack penetrates DR."
So stuff like armor divisor really doesn't matter, because it doesn't matter how much damage the armor blocks, just how much pre-armor damage there was in total. Take that total number, divide by 10, round down, and that's how much DR is lost after the attack. So, to refer back to the example earlier, Quote:
I'm not the first one in this thread to point this out, but it seems like this detail is getting missed. EDIT: Corrected 'pre-damage armor' to 'pre-armor damage', that was a dumb typo. Sorry about that! Last edited by Ejidoth; 08-08-2020 at 09:52 AM. |
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bone armor, semi-ablative |
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