10-07-2004, 07:41 PM | #11 |
Join Date: Oct 2004
Location: Texas
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Re: Enhanced Defenses vs. Combat Reflexes
The fact that you can dodge as many times as you are attacked per turn (even if you get shot at by 200 archers, you can try to dodge every one), even if you already tried to parry or block, and failed . . . and the fact that enh dodge can be bought more than once, more than justifies it's cost . . . IMO.
If it was only say 5 points, I could take 8 levels of enh. dodge for 40 points . . . and with average 10s in stats, I now have a 16 dodge. Fights could drag on for a while. Last edited by Digganob; 10-07-2004 at 07:47 PM. |
10-07-2004, 08:44 PM | #12 | |||
Join Date: Aug 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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As written, if you are allowed to take Enhanced Parry (all weapons) it is probably a good deal, Enhanced Block and Enhanced Parry for a single skill may be worthwhile for some concepts, though for 3 points more you get 2 points of skill, giving you the same benefit to defense and quite a benefit to offense, as well. And Enhanced Dodge is just way too expensive, in any case. |
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10-07-2004, 08:45 PM | #13 | |
Join Date: Aug 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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10-07-2004, 08:46 PM | #14 | |
Join Date: Aug 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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10-07-2004, 08:49 PM | #15 | |
Join Date: Aug 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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I think the temptation to overprice Enhanced Dodge comes from the fact that GURPS combat system is too generous with Dodges. Multiple Dodges probably should have a penalty similar to multiple Parries. |
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10-08-2004, 10:13 AM | #16 | |
GURPS Line Editor
Join Date: Jul 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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Lots of things in GURPS are deliberately priced to be a bad deal for ordinary PCs. Solution? Don't buy 'em for ordinary PCs; buy whatever you think is the better deal. The idea is that the price controls specialized PCs built around abusing one particular rule, because it's high and only comes up for PCs who've exhausted the usual options in their quest for More.
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10-08-2004, 10:36 AM | #17 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Enhanced Defenses vs. Combat Reflexes
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the thing) in G4, unlike G3, you are going to pay what you get. "it costs what it costs" The meaning was that traits have been priced according to game effects rather than rarity and/or unusuality. In 3e instead a lot of traits had unusual background built-in, and attributes too had non-flat cost such to enforce a diminishing return policy. I like the new concept, to shift frequency control in the hand of GM, because it depends sooooooo strongly upon campaign setting and power level. Following this HERO-esque philosophy combat reflexes, enhanced dodge, buy_speed_drop_move, ambidexterity, off-hand-training, etc should have been priced according to game effects, clearly labelling what's ordinary (or mundane, or realistic) and what's not (i.e. cinematic, supernatural...). Now I see G4 as a BIG improvement in this respect, but I feel something was lost for legacy support (sacred cows), historical reason (magery should have been 15/lvl) or design consideration. Maybe I'm wrong ;)
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10-08-2004, 07:25 PM | #18 | |
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Re: Enhanced Defenses vs. Combat Reflexes
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10-09-2004, 10:42 AM | #19 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Enhanced Defenses vs. Combat Reflexes
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DEFINE "Enhanced Defenses" -= "+1 to Dodge, Parry, Block" Enhanced Defenses costs 15 points for the first level (Combat Reflexes) and 30 points for each additional level (Enhanced Dodge/Parry/Block). Levels past the first may be broken up into individual bonuses to reduce cost. When Kromm put it that way, it made more sense, IMO.
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10-11-2004, 03:43 AM | #20 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Enhanced Defenses vs. Combat Reflexes
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defense, dodge |
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