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Old 05-06-2015, 01:42 PM   #1
Dark Archon
 
Join Date: Dec 2012
Default Dodge and Bombardment

Can I dodge Bombardment Area Attack as normal ranged attack?
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Old 05-06-2015, 02:42 PM   #2
mlangsdorf
 
Join Date: Aug 2004
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Default Re: Dodge and Bombardment

No, it's an area attack, so you need to Retreat out of it.
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Old 05-06-2015, 04:01 PM   #3
evileeyore
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Default Re: Dodge and Bombardment

Quote:
Originally Posted by mlangsdorf View Post
No, it's an area attack, so you need to Retreat out of it.
Diving For Cover under Dodge and Drop B377. Gives one Step before going Prone (hopefully behind cover, but not required to use the option).
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Old 09-28-2017, 10:11 AM   #4
Sdrolion
 
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Default Re: Dodge and Bombardment

Apologies for resurrecting something here, but...returning to GURPS after a while away, and was refreshing my memory on some of this stuff. In another forum post a while back (um...seven years ago...), I was questioning Area Attacks and options for dodging them, and asked if it was possible to set up an area attack that attacked people in the area individually and was then dodgeable like ordinary innate attacks. Folks responded that I should look at Bombardment as that was what I wanted.

It's somewhat unclear in the text, but I did kind of feel on rereading that it would be dodgeable - instead of being a true "area" effect it just "attacks" everyone in the area. I.E. Instead of being an "area effect" it has now become a collection of separate "attacks," which could theoretically be dodged.

Here is the relevant forum post from that old discussion: http://forums.sjgames.com/showpost.p...8&postcount=13

I might be misinterpreting something (and only getting -5% off for forcing the skill to roll at 14 and allowing the target to dodge maybe feels a little low...although it's also fairly in line with the later "blockable" limitation, which is worth 5%), but it feels possible that was the intent?

Otherwise...I wonder if it might be reasonable to just create a "dodgable" limitation that's also worth -5% and apply it to regular Area of Effect stuff? Just looking for a way to create an area effect modifier whose only real benefit is that it allows you to simultaneously attack everything in the area - otherwise treating it just like they got attacked by regular ranged innate attacks.
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Old 09-28-2017, 10:55 AM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: Dodge and Bombardment

Quote:
Originally Posted by Sdrolion View Post
Apologies for resurrecting something here, but...returning to GURPS after a while away, and was refreshing my memory on some of this stuff. In another forum post a while back (um...seven years ago...), I was questioning Area Attacks and options for dodging them, and asked if it was possible to set up an area attack that attacked people in the area individually and was then dodgeable like ordinary innate attacks. Folks responded that I should look at Bombardment as that was what I wanted.

It's somewhat unclear in the text, but I did kind of feel on rereading that it would be dodgeable - instead of being a true "area" effect it just "attacks" everyone in the area. I.E. Instead of being an "area effect" it has now become a collection of separate "attacks," which could theoretically be dodged.
.
It's a collection of randomly targeted attacks. If the projectiles were slow moving or you could dodge actual bullets in motion then you could dodge them like you were playing a Bullet Hell game. Usually though people don't dodge bullets, they dodge the people aiming the bullets and that doesn't apply to bombardment because they aren't aiming at you but at your general vicinity. So it's a question where your cinematic dial is set.
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Old 09-28-2017, 11:16 AM   #6
Anthony
 
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Default Re: Dodge and Bombardment

Note that part of the reason people don't dodge bullets is because they're not really visible fast enough. It takes on the order of a half second to respond to an incoming threat and get out of its way. That's 150-500 yards, depending on the round.

Human visual resolution is about 1"/100 yards, which isn't enough to see a bullet unless it's designed to be seen. Dodging artillery is technically possible (typically visible at about a second out), though of limited value since the blast radius exceeds the distance you can move from a standing start by a lot.
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