03-06-2018, 12:36 PM | #11 |
Join Date: May 2015
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Re: Upsetting the WIZARD applecart,... maybe?
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03-06-2018, 12:55 PM | #12 |
Join Date: Mar 2018
Location: New England
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Re: Upsetting the WIZARD applecart,... maybe?
Used talents for that.
We added five "Mastery" talents: Arms Mastery, Arcane Mastery, Self Mastery, Talent Mastery & Discipline Mastery. They were cheap and could be "learned" as often as wished. Each provided a bonus to, respectively, one weapon, spell, HP/mana pool, talent or Discipline. (We grouped thematically-related talents & spells into Disciplines which granted a bonus to figures specializing in it.) It was very effective and forced players to choose between learning a new ability, getting better at a skill, or improving their resilience. We also allowed figures to use "higher IQ/DX" spells & weapons, but at a reduced chance to cast/hit. And figures had no more limit on the number of spells or talents they knew than they had on weapons they knew, so they could learn more without becoming Conan the Wizard. |
03-06-2018, 01:24 PM | #13 |
Join Date: May 2015
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Re: Upsetting the WIZARD applecart,... maybe?
Nice. I like the idea of increasing ability in some talents rather than raising a whole attribute (the only part I wouldn't choose is adding hit points unless there were a narrow limit).
By "higher IQ/DX" spells & weapons, did you mean to write "higher IQ/ST", or did you add weapons with minDX? If you meant minST, did you do something different from the Advanced Melee rule for that (-1 adjDX per ST below minST, -1 damage per 2 ST below minST)? |
03-06-2018, 01:33 PM | #14 | |
Join Date: Mar 2018
Location: New England
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Re: Upsetting the WIZARD applecart,... maybe?
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And yes, the Self Mastery HP/mana bonus was very narrow. But the trade-offs were interesting in any case. |
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03-06-2018, 01:38 PM | #15 |
Join Date: Mar 2018
Location: New England
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Re: Upsetting the WIZARD applecart,... maybe?
Min DX for weapons? Hmmmm. What an interesting idea. I wonder how that might work?
Might be needlessly complicating; but it could make for some interesting character choices. We did add minST for armour. Seemed only fitting, and it prevented impregnable low ST, high DX fencers. So annoying! |
03-06-2018, 02:16 PM | #16 |
Join Date: May 2015
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Re: Upsetting the WIZARD applecart,... maybe?
Sure, I think a certain amount of that is fine, and good for being able to make someone big and somewhat durable but not necessarily all that strong. I just wouldn't want people adding large piles of hit points as a regular way to become hard to kill (as is the norm in so many other games).
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03-06-2018, 02:26 PM | #17 | |
Join Date: Mar 2018
Location: New England
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Re: Upsetting the WIZARD applecart,... maybe?
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03-20-2018, 11:14 PM | #18 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Upsetting the WIZARD applecart,... maybe?
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I am pretty sure that it was designed this way so that all characters had reasons to take all three attributes. Wizards need ST for the fatigue ST to cast the spells. Fighters need IQ to get cool talents (both for the base IQ and the memory points). And everyone needs DX. Warm regards, Rick. |
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03-21-2018, 12:22 AM | #19 | |
Banned
Join Date: Mar 2018
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Re: Upsetting the WIZARD applecart,... maybe?
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The first "question" in the first paragraph was merely a device to get the reader curious enough to read the hypothesis, supporting paragraphs, and conclusion, and then, answer the REAL question - being located at the end of the post - again, being the part missing from your repost, wherein you ended-up answering the non-question-question. Hence, that part left-off from your repost: "Where am I off-base here?" - JK From below: ""Default Upsetting the WIZARD applecart,... maybe? As magic is governed by IQ, why are Wizards rolling to cast spells against their DX like a fighter in a Melee, and not against their IQ stat? Does it not stand to reason that since magic is a thing of mental concentration and magical knowledge which determines the ability of a wizard to reliably manifest his will from his thought-forms - as it is the power of the mind that determines the successful casting of a spell, and not the physical adroitness of a character - so that 3d6 vs IQ should logically be the basic roll for successful spell-casting; with the Missile and Thrown Spells (at a target hex), requiring a subsequent 3d6 vs DX to hit their target-at-distance. Except in cases of Summoning and Creation spells, should not then the proper sequence be: 1) roll 3d6 vs IQ to successfully cast, and then, 2) roll 3d6 vs DX to project and successfully hit a target? Furthermore, why are wizards not powering their spells by expending IQ Fatigue; as opposed to ST Fatigue? That concept would certainly eliminate the complaints about the high-ST "Wizard Tank" characters who develop over time. Where am I off-base here?" --- With that all sorted out, I would really like to learn your thoughts to THAT question. Thanks Rick; looking forward to learning your thoughts. JK Last edited by Jim Kane; 03-21-2018 at 01:44 AM. |
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03-21-2018, 01:49 AM | #20 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Upsetting the WIZARD applecart,... maybe?
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I trim away the parts of a post that I'm not discussing. It makes it easier to follow my argument, and shortens what people have to read. I think your system would work (the game could be written to make such a system work, I am sure). It would tend to result in dump stats. ST in particular would not be bought much if wizards powered spells with fatigue IQ (fIQ) rather than fatigue ST (fST). For that reason I would not use it in my campaign. However, I think it would be interesting if different flavours of magic used different types of fatigue to power them. For example, let us say that divinations, clairvoyance, clairaudience, Reveal / Conceal, and other information spells were all powered by fIQ. Normal spells use fST. A spell that attacked someone spying on you might use BOTH fST and fIQ! So one wizard (with a very high IQ) would be tempted to learn more and more information and spying spells, where as a low IQ but high ST wizard would be tempted by Summon 1 hex Spider and Fire spells. This would make a cool dynamic, I think. Warm regards, Rick. |
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