09-13-2016, 04:52 AM | #71 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Animal Handling
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Consider Stealth. It defaults to DX-5 and IQ-5. So, say that Doctor Manhattan (DX10, IQ20) is sneaking somewhere with the Comedian. He has a default Stealth level of 15, for IQ-5 or DX+5. The skill defaults to an absolute attribute level. Being smarter lets him be better at stealthiness, because his stealthiness level depends on absolute level of IQ. If you make defaults relative, then Manhattan wouldn't be able to benefit from his high IQ. |
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09-13-2016, 06:56 AM | #72 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Skill of the week: Animal Handling
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That's the logical consequence of doing it your way. Animal Handling at IQ+3 or 18 becomes Riding at 15 or DX+5 while he has DX 10 or DX+9 if he has DX 6. IQ-based Riding, say to select a good mount, thus becomes IQ+9 or 24 for the lame riding master who has never ridden before. And this is problematical because IQ-based Riding is at a much higher level this way than if the character had spent all his points on Riding in the first place. Low Attributes shouldn't give bonuses. Anywhere.
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09-13-2016, 06:59 AM | #73 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Skill of the week: Animal Handling
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And if the GM should specifically call for a DX-based Stealth check, Dr. Manhattan rolls against skill 5, because he doesn't actually have any level of Stealth, just a default that is useful for tasks when the GM does not specify an Attribute.
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09-13-2016, 07:28 AM | #74 | ||
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Re: [Basic] Skill of the week: Animal Handling
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09-13-2016, 07:37 AM | #75 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: [Basic] Skill of the week: Animal Handling
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09-13-2016, 08:40 AM | #76 | ||
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Skill of the week: Animal Handling
It's not "my" way. It's the rules-aw-written way, as confirmed by the line editor.
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Look, if you don't like the rules as written, feel free to house-rule this. That's fine with me. But don't claim that the rules as written are equivalent to your house rules.
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09-13-2016, 09:21 AM | #77 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Skill of the week: Animal Handling
I wonder of one of the mods could split this off to a more properly named thread. It's an interesting discussion, but maybe people aren't participating because they don't know it's going on.
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09-13-2016, 09:26 AM | #78 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Animal Handling
Not in my book.
Okay, yes... technically it is at DX+5, but that's not how I'd record on a sheet. It's a defaulted skill, it gets recorded as a default. Quote:
Animal Handling is what it defaults from, that should be it's "normalized stat". |
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09-21-2016, 06:28 AM | #79 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Skill of the week: Animal Handling
Maybe I'm missing something in here, but to see if I'm understanding it;
DX10, IQ20, Stealth defaults to both at -5 I'm allowed to have 15 skill for trying to be stealthy. This happens to line up with DX+5 but that's either coincidence or an arbitrary summation. However, I am allowed to buy up skill from 15. To have 16 skill, that would be DX+6, and thus cost me 4pts. Now I actually have it at DX+6 Here's the pinch; Some effect sends all my points I have in IQ over to (say) Charisma. I don't have DX+6 Stealth, but DX+1, correct? |
Tags |
animal handling, basic, skill of the week, skills |
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