06-24-2020, 07:16 AM | #1 |
Join Date: Sep 2007
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10 Best Issues of Pyramid?
Inspired by a comment in the GURPS PDF Kickstarter thread, I thought I'd ask the forum. I'm not really familiar with Pyramid, other than the comments that periodically appear in the forum.
There are of course many meanings for "best". So purposes of this thread, I mean those issues or articles that had the most continuing impact on your gaming. That might be a rules subsystem (like KYOS), or a more detailed layer for some topic (like The Deadly Spring, or Action Points), a new way of approaching the game (Impulse Buys for more narrative/meta control, maybe something in those Alternate GURPS issues), or a concept or setting that was inspirational or influential beyond "hey, let's run a game there", but having continuing echoes through your later games as well. If you wanted to buy some Pyramids (for example, to fill out your KS pledge when you've already got all the regular PDFs), what would be your list of the "must have" issues and why? |
06-24-2020, 07:36 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: 10 Best Issues of Pyramid?
This is very variable, according to the kinds of settings you play in or run. The "Alternate GURPS" series are quite broadly useful, as are the "Tech and Toys" series. Here's a list:
Pyramid_3_01_Tools_of_the_Trade_Wizards.pdf Pyramid_3_02_Looks_Like_a_Job_for_Superheroes.pdf Pyramid_3_03_Venturing_into_the_Badlands.pdf Pyramid_3_04_Magic_on_the_Battlefield.pdf Pyramid_3_05_Horror_Spies.pdf Pyramid_3_06_Space_Colony_Alpha.pdf Pyramid_3_07_Urban_Fantasy.pdf Pyramid_3_08_Cliffhangers.pdf Pyramid_3_09_Space_Opera.pdf Pyramid_3_10_Crime_and_Grime.pdf Pyramid_3_11_Cinematic_Locations.pdf Pyramid_3_12_Tech_and_Toys.PDF Pyramid_3_13_Thaumatology.pdf Pyramid_3_14_Martial_Arts.pdf Pyramid_3_15_Transhuman_Space.pdf Pyramid_3_16_Historical_Exploration.pdf Pyramid_3_17_Modern_Exploration.pdf Pyramid_3_18_Space_Exploration_.pdf Pyramid_3_19_Tools_of_the_Trade_-_Clerics.pdf Pyramid_3_20_Infinite_Worlds.PDF Pyramid_3_21_Cyberpunk.pdf Pyramid_3_22_Banestorm.pdf Pyramid_3_23_Action_Adventures.pdf Pyramid_3_24_Bio-Tech.pdf Pyramid_3_25_Epic_Magic.pdf Pyramid_3_26_Underwater_Adventures.pdf Pyramid_3_27_Monsters_in_Space.pdf Pyramid_3_28_Thaumatology_II.PDF Pyramid_3_29_Psionics.pdf Pyramid_3_30_Spaceships.pdf Pyramid_3_31_Monster_Hunters.pdf Pyramid_3_32_Fears_of_Days_Past.pdf Pyramid_3_33_Low-Tech_1_1.pdf Pyramid_3_34_Alternate_GURPS.pdf Pyramid_3_35_Aliens.pdf Pyramid_3_36_Dungeon_Fantasy.pdf Pyramid_3_37_Tech_and_Toys_II.pdf Pyramid_3_39_Steampunk.pdf Pyramid_3_40_Vehicles.pdf Pyramid_3_41_Fantasy_World-Building.pdf Pyramid_3_42_Noir.pdf Pyramid_3_43_Thaumatology_III.pdf Pyramid_3_44_Alternate_GURPS_II.pdf Pyramid_3_45_Monsters.pdf Pyramid_3_46_Weird_Science.pdf Pyramid_3_47_The_Rogue_s_Life.pdf Pyramid_3_48_Secret_Magic.pdf Pyramid_3_49_World-Hopping.pdf Pyramid_3_50_Dungeon_Fantasy_II.pdf Pyramid_3_51_Tech_and_Toys_III.pdf Pyramid_3_52_Low_Tech_II.pdf Pyramid_3_53_Action.pdf Pyramid_3_54_Social_Engineering.pdf Pyramid_3_55_Military_Sci-Fi.pdf Pyramid_3_56_Prehistory.pdf Pyramid_3_57_Gunplay.pdf Pyramid_3_58_Urban_Fantasy_II.pdf Pyramid_3_59_Conspiracies.pdf Pyramid_3_60_Dungeon_Fantasy_III.pdf Pyramid_3_61_Way_of_the_Warrior.pdf Pyramid_3_62_Transhuman_Space_II.pdf Pyramid_3_63_Infinite_Worlds_II.pdf Pyramid_3_64_Pirates_and_Swashbucklers.pdf Pyramid_3_65_Alternate_GURPS_III.pdf Pyramid_3_66_The Laws of Magic.pdf Pyramid_3_67_Tools_of_the_Trade_-_Villains.pdf Pyramid_3_68_Natural_Magic.pdf Pyramid_3_69_Psionics_II.pdf Pyramid_3_70_Fourth_Edition_Festival.pdf Pyramid_3_71_Spaceships_II.pdf Pyramid_3_72_Alternate_Dungeons.pdf Pyramid_3_73_Monster_Hunters_II.pdf Pyramid_3_74_Wild_West.pdf Pyramid_3_75_Hero's_Jackpot.pdf Pyramid_3_76_Dungeon_Fantasy_IV.pdf Pyramid_3_77_Combat.pdf Pyramid_3_78_Unleash_Your_Soul.pdf Pyramid_3_79_Space_Atlas.pdf Pyramid_3_80_Fantasy_Threats.pdf Pyramid_3_81_Horrific_Creations.pdf Pyramid_3_82_Magical_Creations.pdf Pyramid_3_83_Alternate_GURPS_IV.pdf Pyramid_3_84_Perspectives.pdf Pyramid_3_85_Cutting_Edge.pdf Pyramid_3_86_Organizations.pdf Pyramid_3_87_Low-Tech_III.pdf Pyramid_3_88_The_End_Is_Nigh.pdf Pyramid_3_89_Alternate_Dungeons_II.pdf Pyramid_3_90_After_the_End.pdf Pyramid_3_91_Thaumatology_IV.pdf Pyramid_3_92_Zombies.pdf Pyramid_3_93_Cops_and_Lawyers.pdf Pyramid_3_94_Spaceships_III.pdf Pyramid_3_95_Overland_Adventures.pdf Pyramid_3_96_Tech_and_Toys_IV.pdf Pyramid_3_97_Strange_Powers.pdf Pyramid_3_98_Welcome_to_Dungeon_Fantasy.pdf Pyramid_3_99_Death_and_Beyond.pdf Pyramid_3_100_Pyramid_Secrets.pdf Pyramid_3_101_Humor.pdf Pyramid_3_102_Epic.pdf Pyramid_3_103_Setbacks.pdf Pyramid_3_104_Dungeon_Fantasy_Roleplaying_Game.pdf Pyramid_3_105_Cinematic_Magic.pdf Pyramid_3_106_Dungeon_Fantasy_Roleplaying_Game_II. pdf Pyramid_3_107_Monster_Hunters_III.pdf Pyramid_3_108_Dungeon_Fantasy_Roleplaying_Game_III .pdf Pyramid_3_109_Thaumatology_V.pdf Pyramid_3_110_Deep_Space.pdf Pyramid_3_111_Combat_II.pdf Pyramid_3_112_Action_II.pdf Pyramid_3_113_Dungeon_Fantasies.pdf Pyramid_3_114_Mind_Over_Magic.pdf Pyramid_3_115_Technomancer.pdf Pyramid_3_116_Locations.pdf Pyramid_3_117_Hot_Spots.pdf Pyramid_3_118_Dungeon_Trips.pdf Pyramid_3_119_After_the_End_II.pdf Pyramid_3_120_Alternate_GURPS_V.pdf Pyramid_3_121_Travels_and_Tribulations.pdf Pyramid_3_122_All_Good_Things.pdf Pyramid_3_54_Social_Engineering.pdf is a personal favourite, as is Pyramid_3_47_The_Rogue_s_Life.pdf. Pyramid_3_70_Fourth_Edition_Festival.pdf has Kromm's list of rules he wished had made it into the Basic Set, which is very useful.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 06-24-2020 at 07:39 AM. Reason: Pyramid_3_70_Fourth_Edition_Festival.pdf |
06-24-2020, 08:06 AM | #3 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: 10 Best Issues of Pyramid?
Quote:
All the rest are good, too, but are aimed at specific genres, realism levels, historical periods, power levels, etc.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-24-2020, 08:16 AM | #4 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: 10 Best Issues of Pyramid?
Quote:
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06-24-2020, 08:47 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: 10 Best Issues of Pyramid?
Well, once you make the assumption "the campaign includes lots of fighting," I think you've made a defining choice that falls under the umbrella of my "specific genres, realism levels, historical periods, power levels, etc." But if you run that kind of game, I'd see your Pyramid #3/57: Gunplay and Pyramid #3/77: Combat, and raise you Pyramid #3/14: Martial Arts, Pyramid #3/55: Military Sci-Fi, Pyramid #3/61: Way of the Warrior, and Pyramid #3/111: Combat II.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-24-2020, 09:06 AM | #6 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: 10 Best Issues of Pyramid?
Quote:
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06-24-2020, 09:16 AM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: 10 Best Issues of Pyramid?
Also, if "best" is about the quality of the issue as reading material – of special importance to collectors who have no gaming group, and to people buying Pyramid to use with systems other than GURPS – another key consideration is "Who are your favorite writers?" I'll leave it up to those writers to list their credits . . . or their favorite credits.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-24-2020, 09:56 AM | #8 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: 10 Best Issues of Pyramid?
Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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06-24-2020, 11:23 AM | #9 |
Join Date: Aug 2007
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Re: 10 Best Issues of Pyramid?
I have reached the place where my metholology for altering base rules is almost always one of simple subtraction without elaborate replacements.
However, I looked in 3/37 Tech and Toys II only a couple of nights ago. I'd nominate all the Tech and Toys issues. After that would be the Thaumatology issues and isolated issues that have individual itesm i have referred to repeatedly. This would include 3/46, 3/55 and 3/57 and other issues containing specific things such as Martial Arts Styles, Magical Styles and new spells for the standard magic system. David Pulver's Eidetic Memory column is a rich source of these. I like material for Path/Book also but there wasn't much of it.
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Fred Brackin |
06-24-2020, 11:33 AM | #10 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: 10 Best Issues of Pyramid?
Quote:
As for me, I'm not great at self-promotion, but . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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