09-27-2018, 09:59 PM | #11 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogre Playmat M3?
Well, M3 is a reality, so I upped my pledge (even if it's not necessary at this point). I had been waiting to see what it looked like in the morning, but no point in waiting any longer... :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
09-28-2018, 05:22 AM | #12 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Ogre Playmat M3?
Quote:
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Battlegrip.com, my blog about toys. |
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09-28-2018, 07:03 AM | #13 | |
Join Date: Oct 2005
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Re: Ogre Playmat M3?
Quote:
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09-28-2018, 11:21 AM | #14 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Playmat M3?
I can't imagine why not. The image is public domain so we should be free to speculate about how to use it.
It is a very interesting design. When you way WIP, how much of the design is "for sure?" town placement? water placement?
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GranitePenguin Ogre Line Editor |
09-28-2018, 11:46 AM | #15 |
I do stuff and things.
Join Date: Aug 2004
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Re: Ogre Playmat M3?
Please note that the playmat is not in the public domain. This is copyright Steve Jackson Games. The image may be seen by the public, yes, but we retain copyright ownership of the work.
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Battlegrip.com, my blog about toys. |
09-28-2018, 12:36 PM | #16 | |
Join Date: Oct 2005
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Re: Ogre Playmat M3?
Quote:
There's one avenue into that bay with two choke points. That peninsula is dead ground. No way to defend it. (And will it geomorph with any of the other maps in a sane way?) |
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09-28-2018, 01:22 PM | #17 |
Join Date: May 2012
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Re: Ogre Playmat M3?
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09-28-2018, 02:01 PM | #18 |
Join Date: Oct 2005
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Re: Ogre Playmat M3?
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09-28-2018, 02:18 PM | #19 |
Join Date: Dec 2016
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Re: Ogre Playmat M3?
It certainly looks like a fun challenge to defend!
If you can drop the bridge quick, that shuts off the bay. GEVs can't blitz ashore and inland very quickly. Looks like there's enough depth of ground available for MHZ and MSL to rough up landing attempts. HWZ in the back mainland cities cover the peninsula nicely. The roads at the far end of the mainland match the roads of M1. The forest block on that edge is a little mis-matched.
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All-Purpose Gaming Blog: Goblinhall |
09-28-2018, 03:12 PM | #20 |
Join Date: Jun 2010
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Re: Ogre Playmat M3?
Please note . . . if I must, I am willing to consider reviewing scenarios for M3 for publication for Ogrezine. So send 'em in!
D.
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